Voting System: 6 Production Levels
“One system, universal application. From projects to patents to initiatives.”
The voting system uses 6 production levels that apply across ALL types of decisions. This isn’t just for projects — the same levels retrofit to initiatives, patents, publications, and any other voting need.
Why 6 Levels?
The Reasoning
Graduated Risk/Reward
- Earlier support = higher risk = higher multiplier
- Natural incentive for early commitment
Natural Stage Gates
- Each level has clear, objective criteria
- Progress is visible and measurable
Universal Application
- Same structure works for everything
- Learn once, apply everywhere
Manipulation Prevention
- Can’t game timing (levels are objective)
- Transparent rules = fair outcomes
Compound Multipliers
- Stacking creates powerful incentives
- Rewards sustained engagement
Retrofit Compatibility
- Existing systems gain new voting layers
- Initiatives use the same framework
The 6 Production Levels
Level 0: Concept (Pre-Listing)
| Aspect | Details |
|---|---|
| State | Idea exists but not public |
| Credits Pledged | 0 |
| Multiplier | N/A (not votable yet) |
| What Happens | Creator develops concept |
Level 1: Pre-Mint (0-99 credits)
| Aspect | Details |
|---|---|
| State | Listed, gathering interest |
| Credits Pledged | 0-99 |
| Multiplier | 5x |
| What Happens | Early scouts commit |
| Risk | Highest (may never fund) |
Level 2: Minted (100-999 credits)
| Aspect | Details |
|---|---|
| State | Digital version available |
| Credits Pledged | 100-999 |
| Multiplier | 3x |
| What Happens | Proof of concept validated |
| Risk | High (production not guaranteed) |
Level 3: Production (1,000-4,999 credits)
| Aspect | Details |
|---|---|
| State | Manufacturing underway |
| Credits Pledged | 1,000-4,999 |
| Multiplier | 2x |
| What Happens | Physical production begins |
| Risk | Moderate |
Level 4: Distribution (5,000-9,999 credits)
| Aspect | Details |
|---|---|
| State | Shipping to backers |
| Credits Pledged | 5,000-9,999 |
| Multiplier | 1.5x |
| What Happens | Project delivering |
| Risk | Lower |
Level 5: Established (10,000+ credits)
| Aspect | Details |
|---|---|
| State | Fully operational |
| Credits Pledged | 10,000+ |
| Multiplier | 1x |
| What Happens | Ongoing operations |
| Risk | Lowest |
How Levels Apply to Different Voting Types
Project Voting
Standard application — vote on what gets built.
Level 1: Pre-Mint → 5x Joules
Level 2: Minted → 3x Joules
Level 3: Production → 2x Joules
Level 4: Distribution → 1.5x Joules
Level 5: Established → 1x Joules
Initiative Voting
Same levels, applied to the 16 charitable initiatives.
Example: VSL (Village Savings & Loans)
- Currently Level 2 (Minted)
- Voting now earns 3x multiplier
- When reaches Level 3 (1,000 credits), multiplier drops to 2x
Innovation Voting (Patents)
Vote on which patents get filed first.
Example: Innovation #941 (Cursor Rules)
- Currently Level 1 (Pre-Mint)
- Early voters get 5x multiplier
- 80% of patent budget is community-voted
- 20% is Founder's Reserve (strategic)
Publication Voting (Press Junket)
Vote on which letters/articles get submitted.
Example: Wall Street Journal Op-Ed
- Currently Level 1 (Pre-Mint)
- If published, outlet multiplier stacks
- WSJ = 5x outlet × 5x timing = 25x total
Document Voting (Hall of Records)
Upvote/downvote knowledge documents (no credits spent).
- One vote per document
- Surfaces best information
- Reputation-only (no Joules)
The Multiplier Stacking System
Multipliers can stack. Here’s how:
Multiplier Sources
| Source | Multiplier Range |
|---|---|
| Timing (Production Level) | 1x - 5x |
| Mark Level (Reputation) | 1x - 3x |
| Outlet (Publication type) | 1x - 5x |
| Hot Bee Hive (Active bounty) | 2.5x |
| First 100 (Early backer) | 2x |
| Golden Key (Hidden reward) | 1.5x |
Stacking Example
Sarah votes 50 credits on a WSJ letter at Pre-Mint:
Base: 50 credits
Timing (Pre-Mint): 50 × 5 = 250
Mark Level (Forest): 250 × 3 = 750
Outlet (WSJ): 750 × 5 = 3,750
First 100: 3,750 × 2 = 7,500
Sarah earns: 7,500 Joules from 50 credits
Maximum Theoretical Multiplier
5 × 3 × 5 × 2.5 × 2 × 1.5 = 562.5x
(Requires: Pre-Mint + Forest rank + Major outlet +
Hot Bee Hive + First 100 + Golden Key)
Why Universal Levels Work
Cognitive Simplicity
- Learn the 6 levels once
- Apply to any voting context
- No new mental models needed
Predictable Incentives
- Always know your multiplier
- Clear progression visible
- Strategic planning enabled
Fair Distribution
- Same rules for everyone
- No insider advantages
- Transparent criteria
System Integration
- All voting feeds same backend
- Unified Joule accounting
- Consistent user experience
The Vote Lifecycle
┌─────────────────────────────────────────────────────────────┐
│ MEMBER DECIDES TO VOTE │
│ │
│ 1. Check current production level │
│ 2. Identify applicable multipliers │
│ 3. Pledge credits │
│ ↓ │
│ CREDITS PLEDGED (Reserved) │
│ ↓ │
│ PROJECT/INITIATIVE PROGRESSES │
│ - Levels may change │
│ - Your multiplier is LOCKED at time of vote │
│ ↓ │
│ ┌────────────────┬────────────────┐ │
│ │ SUCCESS │ FAILURE │ │
│ │ │ │ │
│ │ Credits → Joules│ Credits return │ │
│ │ Multiplier applied│ No penalty │ │
│ └────────────────┴────────────────┘ │
└─────────────────────────────────────────────────────────────┘
Key Points
- Multiplier locks at vote time — Level changes after your vote don’t affect you
- Credits reserved, not spent — You can’t use pledged credits elsewhere
- Failure returns credits — No loss except opportunity cost
- Success converts to Joules — Locked-value service credits
Vote Rules
Can Do
- Vote any amount (minimum 10 credits)
- Vote on multiple items
- See all vote totals (public)
- Calculate your multiplier before voting
Cannot Do
- Change your vote (locked once cast)
- Vote with credits you don’t have
- Transfer votes to others
- Vote anonymously (all votes public)
Level Transitions
When a project/initiative crosses a level threshold:
What Changes
- New voters get lower multiplier
- Existing voters keep their locked multiplier
- Public status updates
- Progress indicator advances
What Doesn’t Change
- Previous voters’ multipliers
- Total credit count
- Project fundamentals
Implementation Notes
AI Role
- Calculates multipliers automatically
- No human intervention in math
- Displays current levels real-time
Human Role
- Sets level thresholds (governance)
- Arbitrates disputes
- Final say on status changes
Database Structure
votes (
id,
member_id,
target_type, -- 'project', 'initiative', 'innovation', etc.
target_id,
credits_pledged,
production_level_at_vote, -- Locks the multiplier
timestamp
)
FAQ
Why not more levels?
6 levels provide enough granularity without complexity. More levels would fragment incentives without adding value.
Why not fewer levels?
Fewer levels would reduce early-supporter rewards. The 5x → 1x range creates meaningful incentive graduation.
Can levels go backwards?
No. Once a level is reached, it doesn’t regress. Projects can fail, but credit totals don’t decrease.
What about ties?
If two projects have identical credit totals, timestamp breaks the tie (earlier listed wins).
One system. Six levels. Universal application.
FOR THE KEEP!