Three-Gear Currency System
“Credits access. Marks unlock. Joules protect.”
Liana Banyan uses three interlocking currencies that serve different purposes but mesh like gears in a machine. This isn’t complexity for complexity’s sake — it’s separation of concerns applied to economics.
Why Three Currencies?
The Problem with One Currency
If you have only one currency:
- Buying power = reputation (unfair)
- Early wealth = permanent advantage
- Can’t reward different behaviors differently
The Three-Gear Solution
┌─────────────────────────────────────────────────────────────┐
│ │
│ CREDITS MARKS JOULES │
│ ⚙️ ⚙️ ⚙️ │
│ / \ / \ / \ │
│ (Service) (Reputation) (Locked Value) │
│ │
│ Can buy: YES Can buy: NO Can buy: NO │
│ Transfer: NO Transfer: NO Transfer: NO │
│ Cash out: NO Cash out: NO Cash out: NO │
│ │
│ ↓ ↓ ↓ │
│ ACCESS UNLOCK PROTECT │
│ │
└─────────────────────────────────────────────────────────────┘
Each gear turns independently but they mesh together.
Gear 1: Credits
The service access currency
What Credits Are
- 1 Credit = $1 worth of platform services
- Primary transaction currency
- Used for voting, purchasing, backing
How to Get Credits
| Method | How It Works |
|---|---|
| Buy directly | Stripe, 1:1 exchange |
| Back on Kickstarter | $50 → 50 credits |
| Earn by working | Complete tasks for others |
| Platform allocations | Bonuses from activity |
| Referrals | Bring new members |
What Credits Do
- Vote on projects
- Purchase products
- Back campaigns
- Donate to initiatives
- Pay for services
Credit Rules
| Can | Cannot |
|---|---|
| Use for services | Transfer to others |
| Earn through work | Cash out for USD |
| Convert to Joules (by voting) | Buy MARKS |
Analogy: Arcade tokens. Valuable here, only here.
Gear 2: MARKS
The reputation currency
What MARKS Are
- Reputation tokens you can’t buy
- Earned only through contribution
- Measure of community trust
How to Earn MARKS
| Action | MARKS Earned |
|---|---|
| Complete a bounty | 10-100 |
| Project you backed ships | 25 |
| Refer a new member | 15 |
| Write a helpful review | 5 |
| Report a valid issue | 10 |
| Crown nomination | 50 |
| Golden Key found | 5-25 |
What MARKS Unlock
| Mark Level | Title | Benefits |
|---|---|---|
| 0-99 | Seedling | Basic access |
| 100-499 | Sprout | Priority support |
| 500-999 | Sapling | Beta features |
| 1000-4999 | Tree | 1.5x voting multiplier |
| 5000-9999 | Grove | 2x voting multiplier |
| 10000+ | Forest | 3x multiplier, Crown eligible |
MARK Rules
| Can | Cannot |
|---|---|
| Earn through contribution | Buy with money |
| Keep forever (permanent) | Transfer to others |
| Public display | Convert to Credits |
Analogy: Loyalty status. You earned it, you keep it.
Gear 3: Joules
The locked-value service currency
What Joules Are
- Service credits with locked-in value at earning time
- Like a special token that always buys the same amount
- Earned when you back projects or contribute
How to Earn Joules
| Action | Joules Formula |
|---|---|
| Back at Pre-Mint | Credits × 5 |
| Back at Minted | Credits × 3 |
| Back at Production | Credits × 2 |
| Back at Distribution | Credits × 1.5 |
| Back at Established | Credits × 1 |
| Press Junket publication | Varies by outlet |
| Bounty completion | Varies |
Cloth Pouch vs Plain Cloth
Think of Credits as cloth — plain, useful, functional. You can do things with cloth.
Think of Joules as a cloth pouch — still cloth, but shaped into something that carries more. A Joule holds more operational weight than a Credit because of what it can do:
- Back your offers in MatchTrade (Credits can’t do this)
- Collateralize contracts for steward roles (Credits can’t do this)
- Convert at better terms during events and tier milestones (Credits don’t get this)
- Lock your purchasing power against pricing shifts (Credits don’t do this)
Same material. More capability. That’s why they’re different gears.
The Locked Value Advantage
REGULAR CREDITS:
Year 1: 100 Credits buys X services
Year 3: Prices adjust
Year 3: 100 Credits might buy less
JOULES:
Year 1: Earn 100 Joules (worth 100 Credits)
Year 3: Those 100 Joules STILL buy 100 Credits worth
Result: Purchasing power PROTECTED
Analogy: Forever stamps. Always valid for one first-class letter, regardless of future price increases.
The Forever Stamp Framing (CRITICAL)
Joules and Cloth Pouches are defined and honored exclusively in terms of HIVI‑measured service units. Creating a Cloth Pouch is economically equivalent to purchasing a Forever Stamp for platform services:
| Forever Stamp | Cloth Pouch |
|---|---|
| Buy at today’s postage rate | Create at today’s service rate |
| Always good for one first-class letter | Always good for the same service amount |
| Even when USPS raises prices | Even when platform costs change |
| Not an investment — prepaid postage | Not an investment — prepaid service access |
What you get: The same service later that you would get now. What you DON’T get: More service, cash, or any financial upside.
This is NOT about “protecting value” or “beating inflation.” It’s about getting the same service later that you could receive now — exactly like a Forever Stamp.
Why Early Backing Matters
The earlier you back a project, the more Joules you earn per Credit spent:
| When You Back | Multiplier | $50 → Joules | What That Means |
|---|---|---|---|
| Pre-Mint | 5× | 250 Joules | 5× the working power |
| Minted | 3× | 150 Joules | 3× the working power |
| Production | 2× | 100 Joules | 2× the working power |
| Distribution | 1.5× | 75 Joules | 1.5× the working power |
| Established | 1× | 50 Joules | Baseline |
The person who believed early gets more engine power — not a financial return, but more capacity to back bigger MatchTrade offers, take on bigger steward roles, convert to Credits on better terms, and have more voice in governance.
This compounds with participation but never becomes cash. It makes you more capable inside the cooperative.
Project-Specific Access
When you back a project early and it crosses milestones, your project-stamped medallion records that history. Future related campaigns may grant you first-access and pre-order rights proportional to your original support gap.
This is access priority, not appreciation. The Joule doesn’t change value. But your early support of something that mattered earns you a front-row seat next time.
What Joules Provide
- Locked service value — Inflation protection (forever stamps)
- MatchTrade collateral — Back your offers for real work
- Contract authority — Escrow for steward roles
- Better conversion — Promotional Credit rates at events and tier milestones
- Voting weight — Governance influence
- Project access — First-access rights from early backing
- Attribution — Your name in records
Joule Rules
| Can | Cannot |
|---|---|
| Earn by backing/contributing | Buy directly |
| Keep forever (permanent) | Transfer |
| Use for locked-rate services | Cash out |
| Back MatchTrade offers | Sell or trade |
| Earn first-access from projects | Appreciate in dollar value |
How the Gears Mesh
The Participation Cycle
1. BUY CREDITS
↓
2. USE PLATFORM (back projects, complete tasks)
↓
3. EARN JOULES (locked-value service credits)
↓
4. EARN MARKS (reputation unlocks multipliers)
↓
5. JOULES + MARKS = Better rates on future activity
↓
6. BUILD YOUR BUSINESS (use services for external ventures)
↓
REPEAT (advantage compounds)
Example Journey
Marcus joins Liana Banyan:
- Buys 100 Credits ($100)
- Backs HexIsle at Pre-Mint (50 credits)
- Earns 250 Joules (50 × 5x)
- Project ships → Platform allocates 25 bonus Credits
- Completes a bounty → Earns 50 MARKS + 100 Credits
- After 6 months:
- 475 Credits (from bonuses and work)
- 250 Joules (locked value)
- 200 MARKS (Sprout level)
Marcus’s $100 → Operational advantage that compounds.
Currency Comparison Table
| Aspect | Credits | MARKS | Joules |
|---|---|---|---|
| Can buy? | ✅ Yes | ❌ No | ❌ No |
| Can earn? | ✅ Yes | ✅ Yes | ✅ Yes |
| Can transfer? | ❌ No | ❌ No | ❌ No |
| Can cash out? | ❌ No | ❌ No | ❌ No |
| Public? | Balance private | ✅ Public | ✅ Public |
| Permanent? | Spendable | ✅ Forever | ✅ Forever |
| Provides | Service access | Feature unlocks | Locked-value access |
Why Non-Transferable?
All three currencies are non-transferable because:
- Prevents speculation — Can’t buy MARKS from others
- Rewards participation — Must engage to earn
- Stops manipulation — Can’t create markets
- Legal compliance — Not securities if non-transferable
- Fair distribution — Wealth comes from contribution
The Arcade Token Model
All three currencies work like arcade tokens:
| Arcade | Liana Banyan |
|---|---|
| Buy tokens at counter | Buy Credits |
| Play games, win tokens | Work, earn Credits |
| Tokens only work HERE | Credits only work HERE |
| Can’t sell tokens for cash | Can’t cash out |
| Prize tickets (special) | Joules (locked value) |
| Loyalty card (status) | MARKS (reputation) |
This is NOT an investment platform. You’re buying service access, like a gym membership or arcade tokens.
Making Real Money
The currencies don’t cash out. Here’s how members actually make money:
- Complete gig work — Others pay you for tasks
- Build a business — Use platform services for your operations
- Raise capital externally — Kickstarter, Wefunder, etc.
- Keep your profits — LB is your vendor, not investor
Credits and Joules make your business cheaper to operate. They’re tools for building, not income sources.
Want Actual Ownership? That’s the Sponsor Pool.
Credits, MARKS, and Joules are the three gears of the working engine. But if you want to own a piece of the machine itself, that’s a different path entirely: the Sponsorship Program.
All patents are owned by Upekrithen, LLC. The split: 60% to Liana Banyan Corporation, 20% Founder Reserve, and 20% Sponsor Pool. That Sponsor Pool is the only way to buy real patent equity:
| Contribution | What You Get |
|---|---|
| $5,000 (Trunk) | Choose 1 patent, 20% ownership, exclusive license, 50% royalties |
| $500–$100 | Fractional participation in the 20% pool |
| $25 (minimum) | Entry-level fractional ownership |
Sponsor Units are real ownership. You can hold them for decades, resell them, pass them down. They’re tracked in the IP Ledger (blockchain + database). No limit on how many times you can sponsor — benefits stack.
The three gears run the cooperative. The Sponsor Pool is how you own part of it.
Same Terms for Everyone — Including the Founder
The Founder operates under the exact same Cost+20% model, the same 83.3% creator split, and the same IP royalty rates as every member. His salary is $0 base, performance-only, capped at $1M/year. He sells his own products (HexIsle) at the same 83.3% split you get. He earns IP royalties on his innovations at the same rates you earn on yours. No special treatment. No executive exemption.
“Muzzle not the Ox that treadeth the Corn.” — The man who built 1,187 innovations earns from his work at the same rates as the member who joins tomorrow.
See: How The Founder Gets Paid for complete transparency.
See: Backer Benefits, Medallions, and Joules for the full breakdown.
Implementation Notes
AI Role
- Calculates all balances
- Applies multipliers
- Tracks transactions
Human Role
- Sets earning rules (governance)
- Arbitrates disputes
- No manual balance adjustments
Database Structure
member_currencies (
member_id,
credits_balance,
marks_total, -- Never decreases
joules_total, -- Never decreases
joules_locked_value -- $ equivalent at earning
)
HIVI: The Pricing Foundation
All three currencies are denominated against HIVI-defined service units rather than against external financial assets. HIVI (Historical Influence Value Index) is an internal service‑valuation metric used solely by the platform to standardize pricing.
Key Points:
- HIVI is not tradable, not investable, not redeemable for cash
- HIVI is “how the platform sizes and prices services”
- Members obtain prepaid claims on HIVI‑measured services, not exposure to any speculative index
See: HIVI Deterministic Economics for the full framework.
Credits access. Marks unlock. Joules protect. Build your business.
FOR THE KEEP!