HEXEL: Hydraulic Executable Element

Innovation #54: Hydraulic Computing Game Table

Patent Application Reference: 63/925,672 & 63/927,674


Overview

A Hexel (Hydraulic Executable Element) is a modular hexagonal game tile that translates hydraulic pressure into physical movement. It functions as both a structural game component and a hydraulic actuator, enabling dynamic gameplay where terrain, water, and game elements physically respond to player actions and system state.

The term “Hexel” derives from the portmanteau of “Hexagon” and “Pixel” — representing the smallest addressable unit in the HexIsle game world, analogous to how pixels form images in digital displays.

Core Principle

Unlike traditional hydraulic systems that use continuous fluid circulation, Hexels operate on an Alternating Current (AC) pressure wave principle. Adjacent Hexels share hydraulic pressure inversely — when one Hexel rises, its neighbors tend to fall, creating self-propagating wave patterns across the playing surface without requiring external pumping.

Functional Modes

  • Land Mode (Capstone): Static terrain with optional mechanism triggers
  • Water Mode (Capwave): Dynamic wave generation with tide cycling via Ouralis mechanism
  • Hybrid Mode: Coastal transitions, rivers, swamps with partial water dynamics

Physical Architecture

Component Hierarchy

Each Hexel comprises 12 precision-engineered parts organized into four functional layers:

LayerComponentFunction
Top LayerCapstone (Land)Interchangeable terrain surface; accepts snap-in features
Capwave (Water)Moving water surface; engages with tide mechanism
Mechanism LayerOuralisTide accumulator; rises incrementally every 12th rotation
Sawtooth60Directional current control; engages ship rudder keels at high tide
Tesla ValveOne-way flow control; enables wave propagation directionality
Actuator LayerPiston AssemblyConverts pressure differential to vertical displacement
Return SpringStores elastic energy; returns piston to neutral position
Base Layer (Bedrock)Cylinder HousingContains piston; seals working fluid
Hydraulic Ports (×6)Connect to adjacent Hexels; enable pressure sharing
Snap ConnectorsMechanical alignment and retention with neighbors
Rudder Keel MountShip attachment point; fixed to bedrock (not wave)

Dimensional Specifications

ParameterValueNotes
Hexagon Width (flat-to-flat)60 mmStandard production size
Hexagon Width (point-to-point)69.3 mm= width × 2/√3
Total Height (assembled)45-55 mmVaries by Capstone terrain type
Piston Diameter25 mm (1")Optimized for 2-3 psi operation
Piston Stroke5-15 mmAdjustable via spring preload
Hydraulic Port Diameter4-6 mmBalance between flow rate and sealing
Working Fluid Volume per Hexel~15-25 mLDepends on stroke setting

Hydraulic Operation

Pressure Requirements

The Hexel piston requires sufficient pressure to overcome return spring force and O-ring friction:

F = P × A

Where F = force (lbs), P = pressure (psi), A = piston area (in²)

Piston DiameterArea (in²)Force @ 2 psiForce @ 3.5 psi
0.5" (12.7 mm)0.1960.39 lbs0.69 lbs
0.75" (19 mm)0.4420.88 lbs1.55 lbs
1.0" (25 mm) ✓0.7851.57 lbs2.75 lbs
1.5" (38 mm)1.7673.53 lbs6.18 lbs

Recommendation: 1" (25mm) piston diameter provides optimal balance.

Gravity Reservoir Sizing

Hydrostatic pressure from an elevated water column provides baseline (DC) pressure:

P = ρgh = 0.433 psi per foot of water

Reservoir HeightStatic PressureApplication
2 ft (0.6 m)0.87 psiDesktop prototype
4 ft (1.2 m) ✓1.73 psiRecommended for 7-Hexel demo
6 ft (1.8 m)2.60 psiMid-scale demonstrator
8 ft (2.4 m)3.47 psiFull production table

AC Pressure Wave Generation

The oscillating (AC) pressure component is generated by the Cascading Container System — three nested hexagonal containers of decreasing size that create phase-shifted pressure waves through gravitational displacement.

Operating Principle:

  1. Outer container (largest, heaviest) descends under gravity
  2. Displaced fluid pushes middle container upward (Archimedes’ principle)
  3. Middle container displacement pushes inner container downward
  4. Elastic recoil reverses the sequence, creating continuous oscillation
  5. Phase shifts (0°, 120°, 240°) create smooth three-phase AC pressure

Key Mechanisms

Ouralis (Tide Accumulator)

The Ouralis mechanism creates the tidal cycle that defines HexIsle gameplay:

  • Function: Accumulates pressure pulses from wave oscillations
  • Cycle: Every 12th wave rotation triggers an incremental tide rise
  • Range: Full tide cycle = 12 increments up, 12 increments down
  • Key Feature: Bedrock stays fixed; only Capwave surface rises

Sawtooth60 (Current Direction)

Determines water current direction and ship movement:

  • Design: Asymmetric tooth profile at 60° intervals (matching hexagon geometry)
  • Function: Engages ship rudder keels at high tide
  • Visual Design: Styled as coral formations for aesthetic integration

Tesla Valve (Flow Control)

One-way flow control without moving parts:

  • Principle: Fluid dynamics create preferential flow direction
  • Advantage: No moving parts = no wear, no maintenance
  • Result: Waves propagate outward from activation point

Character Trigger System

Magnetic-based mechanism activation for interactive gameplay:

  • Character Base: Each miniature has embedded magnet (3-5mm diameter)
  • Standing Restriction: Characters can ONLY stand where designed (magnetic receptacles)
  • Mechanism Examples: Drawbridges, trap doors, catapults, hidden rooms, gates

Network Topology

Hexel counts for common configurations:

ConfigurationHexel CountRingsApplication
Prototype Demo71 + centerKickstarter video
Starter Kit192 + centerEntry-level gameplay
Island Builder373 + centerMid-tier Kickstarter
World Creator614 + centerPremium Kickstarter
Full Table1697 + centerProduction table

Hexel Count Formula: For n rings around a center Hexel: Count = 3n² + 3n + 1


Prototype Build

Recommended first build: 7-Hexel Desktop Demonstrator (~$200)

Success Criteria for Demo

The prototype must demonstrate these five capabilities:

  1. Gravity baseline: Pour water into reservoir → pistons pressurize
  2. AC oscillation: Push outer container → middle rises, inner falls → oscillation begins
  3. Wave propagation: Press one Hexel → adjacent Hexels respond → ripple effect visible
  4. Self-sustaining motion: Waves continue without external input
  5. Control demonstration: Clock valve open = motion; closed = frozen

Patent Claims Summary

The Hexel system supports these patent claims from Innovation #54:

ClaimDescription
Claim 1AC Pressure Generation — Nested containers creating alternating pressure waves
Claim 4Structural-Functional Integration — Support columns as hydraulic manifolds
Claim 5Self-Propagating Pressure Network — Hexels with one-way valves
Claim 6Inverse Pressure Coupling — Adjacent Hexels share pressure inversely
Claim 12Hydraulic Time Control — Master valve controls game temporal state
Claim 15Modular Scalability — Standardized units enabling system scaling

Document Control

FieldValue
Document IDHEXEL-SPEC-54-001
Version1.0
Innovation Number#54
Related Patents63/925,672 (Bag #1), 63/927,674 (Bag #3)
AuthorJonathan Jones

For complete technical details including bill of materials and assembly sequence, see the full specification in the Patent Bags.

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