THE GAME ARENA
Competition, Creator Compensation, and “There Can Be Only ONE”
Tereno Platform Game Competition System
THE VISION
Games created on the Tereno Platform aren’t just products - they’re competitive entries in an ongoing tournament. Creators compete for glory, workers share in success, and the community crowns champions.
“There Can Be Only ONE” - One game earns the crown each week, month, and year.
CREATOR COMPENSATION
When Games Succeed, Creators Get Their Due
Every game on Tereno has a compensation structure:
GAME REVENUE DISTRIBUTION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Revenue from game (plays, purchases, subscriptions)
│
▼
┌─────────────────────┐
│ PLATFORM FEE │
│ 15% to LB │
└──────────┬──────────┘
│
▼
┌─────────────────────┐
│ REMAINING 85% │
│ Split by IP Tier │
└──────────┬──────────┘
│
┌───────────────┼───────────────┐
▼ ▼ ▼
┌─────────┐ ┌─────────┐ ┌─────────┐
│ TIER A │ │ TIER B │ │ TIER C │
│ 49/51 │ │ 60/40 │ │ 75/25 │
│ │ │ │ │ │
│Creator/ │ │Creator/ │ │Creator/ │
│Platform │ │Platform │ │Platform │
└─────────┘ └─────────┘ └─────────┘
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Workers Get Their Due Too
Everyone who contributed to a game shares in its success:
CREATOR'S SHARE DISTRIBUTION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Creator's 60% (example Tier B)
│
▼
┌─────────────────────────────────────┐
│ CONTRIBUTION LEDGER │
│ │
│ Creator (Lead): 40% of share │
│ Artist: 20% of share │
│ Programmer: 25% of share │
│ Sound Designer: 10% of share │
│ Testers: 5% of share │
│ │
│ Total: 100% of share │
└─────────────────────────────────────┘
All tracked via Medallion system.
Revenue flows automatically based on recorded contributions.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Compensation Flows Automatically
| Event | Who Gets Paid | How Much |
|---|---|---|
| Game Played | All contributors | Pro-rata by stake |
| In-Game Purchase | All contributors | Pro-rata by stake |
| Tournament Entry | All contributors | Pro-rata by stake |
| Crown Bonus | All contributors | Pro-rata by stake |
No chasing payments. No invoicing. Automatic distribution.
THE CROWN COMPETITION
“There Can Be Only ONE”
Every week, month, and year, ONE game earns the crown.
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 👑 THE CROWN SYSTEM 👑 │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ WEEKLY CROWN 🥉 │
│ ├── Competition: All games played that week │
│ ├── Metric: Weighted score (plays, ratings, completion) │
│ ├── Prize Pool: 10% of week's participation fees │
│ └── Winner: ONE game takes the crown │
│ │
│ MONTHLY CROWN 🥈 │
│ ├── Competition: All weekly winners + top contenders │
│ ├── Metric: Cumulative monthly performance │
│ ├── Prize Pool: 25% of month's participation fees │
│ └── Winner: ONE game takes the crown │
│ │
│ YEARLY CROWN 🥇 │
│ ├── Competition: All monthly winners │
│ ├── Metric: Year's total impact + community vote │
│ ├── Prize Pool: 50% of year's accumulated crown fund │
│ └── Winner: ONE game takes the crown │
│ │
│ "There can be only ONE." │
│ │
└─────────────────────────────────────────────────────────────────┘
Crown Scoring System
| Factor | Weight | Description |
|---|---|---|
| Total Plays | 25% | Raw engagement numbers |
| Completion Rate | 20% | % of players who finish |
| Player Rating | 25% | Average star rating |
| Return Players | 15% | Players who come back |
| Revenue Generated | 15% | Economic contribution |
Crown Prize Pool Funding
Participation fees fund the prizes:
EVERY GAME PLAY
│
▼
┌─────────────────────────────────────────┐
│ Play Fee: 1-10 Credits (game sets) │
│ │
│ Distribution: │
│ ├── 70% to Game Creator/Team │
│ ├── 15% to Platform │
│ └── 15% to Crown Prize Pool │
│ │
└─────────────────────────────────────────┘
Crown Fund Accumulation
| Period | Accumulation | Distribution |
|---|---|---|
| Weekly | 15% of all plays | 10% to weekly winner |
| Monthly | Remaining weekly + month plays | 25% to monthly winner |
| Yearly | Remaining monthly + special events | 50% to yearly winner |
| Reserve | Remainder | Platform development |
THE ARENA DISPLAY
Live Leaderboard
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 🏟️ THE GAME ARENA 🏟️ │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ THIS WEEK'S CROWN RACE Prize Pool: 847 Cr │
│ │
│ ─────────────────────────────────────────────────────────── │
│ │
│ 🥇 #1 "Ruins Rampage" Score: 9,247 │
│ by @DestructionMaster + 4 contributors │
│ Plays: 1,203 | Rating: 4.8⭐ | Completion: 78% │
│ [Play Now] │
│ │
│ 🥈 #2 "Dish Dash" Score: 8,891 │
│ by @StressRelief + 2 contributors │
│ Plays: 1,456 | Rating: 4.6⭐ | Completion: 92% │
│ [Play Now] │
│ │
│ 🥉 #3 "HexIsle: Harvest" Score: 7,234 │
│ by @Founder + 6 contributors │
│ Plays: 892 | Rating: 4.9⭐ | Completion: 65% │
│ [Play Now] │
│ │
│ #4 "Portal Puzzles" Score: 6,102 │
│ #5 "Credit Collector" Score: 5,887 │
│ #6 "Guild Wars Mini" Score: 4,921 │
│ │
│ [See All 47 Games] [My Games] [Submit New Game] │
│ │
│ ─────────────────────────────────────────────────────────── │
│ │
│ 👑 CURRENT CROWNS │
│ │
│ Weekly (Nov 19-25): "Escape the Maze" by @PuzzlePro │
│ Monthly (November): "Battle Royale Lite" by @CombatKing │
│ Yearly (2025): Competition ongoing... │
│ │
└─────────────────────────────────────────────────────────────────┘
Crown Ceremony
When a crown is awarded:
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 👑👑👑 │
│ │
│ WEEKLY CROWN CEREMONY │
│ │
│ 👑👑👑 │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ THE CROWN GOES TO: │
│ │
│ "RUINS RAMPAGE" │
│ │
│ Created by: @DestructionMaster │
│ │
│ Contributors: │
│ ├── @PhysicsWizard (Engine): 25% stake │
│ ├── @ArtisanPixels (Art): 20% stake │
│ ├── @SoundFury (Audio): 15% stake │
│ └── @QAKnight (Testing): 10% stake │
│ │
│ PRIZE DISTRIBUTION: │
│ │
│ Total Prize: 847 Credits │
│ ├── @DestructionMaster: 254 Credits (30%) │
│ ├── @PhysicsWizard: 212 Credits (25%) │
│ ├── @ArtisanPixels: 169 Credits (20%) │
│ ├── @SoundFury: 127 Credits (15%) │
│ └── @QAKnight: 85 Credits (10%) │
│ │
│ "There was only ONE. And it was you." │
│ │
│ [Share Victory] [View Game] [See Full Stats] │
│ │
└─────────────────────────────────────────────────────────────────┘
GAME SUBMISSION TO ARENA
Entering the Competition
When a Tereno game is ready, creator submits to Arena:
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 🎮 SUBMIT TO ARENA │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ Your Game: "Ruins Rampage" │
│ Type: Destruction Sandbox │
│ Status: Complete, tested, ready │
│ │
│ ─────────────────────────────────────────────────────────── │
│ │
│ CONTRIBUTOR STAKES (must total 100%): │
│ │
│ @DestructionMaster (you): [ 30 ]% Lead/Creator │
│ @PhysicsWizard: [ 25 ]% Physics Engine │
│ @ArtisanPixels: [ 20 ]% Art & Assets │
│ @SoundFury: [ 15 ]% Audio │
│ @QAKnight: [ 10 ]% Testing │
│ ───────── │
│ Total: 100% ✓ │
│ │
│ + [Add Contributor] │
│ │
│ ─────────────────────────────────────────────────────────── │
│ │
│ PLAY FEE SETTING: │
│ │
│ Credits per play: [ 2 ] (1-10 range) │
│ │
│ Distribution preview (per 2-credit play): │
│ ├── Your team: 1.4 Credits (70%) │
│ ├── Platform: 0.3 Credits (15%) │
│ └── Crown Pool: 0.3 Credits (15%) │
│ │
│ ─────────────────────────────────────────────────────────── │
│ │
│ IP TIER: [Tier B - 60/40 ▼] │
│ │
│ ☐ All contributors have approved their stakes │
│ ☐ Game has been tested and is functional │
│ ☐ I agree to Arena competition rules │
│ │
│ [Submit to Arena] │
│ │
└─────────────────────────────────────────────────────────────────┘
Contributor Approval Flow
Before Arena submission, all contributors must approve:
CONTRIBUTOR APPROVAL
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
@PhysicsWizard, you've been added as a contributor:
Game: "Ruins Rampage"
Your Role: Physics Engine
Your Stake: 25%
This means:
├── 25% of all game revenue goes to you
├── 25% of any Crown prizes go to you
├── You're credited publicly as contributor
└── This is recorded on-chain via Medallion
[Approve Stake] [Negotiate] [Decline]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
MORE PROJECTS FOR MORE PEOPLE
The Flywheel Effect
Successful games create more opportunities:
GAME SUCCESS FLYWHEEL
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Game succeeds
│
├──→ Creator earns → Creates more games
│
├──→ Contributors earn → Available for more projects
│
├──→ Platform earns → Funds more development
│
├──→ Crown pool grows → Bigger prizes attract more creators
│
├──→ Players enjoy → More players join
│
└──→ Community grows → More ideas in Brainstorm Chamber
│
└──→ More games created (cycle repeats)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Job Creation Metrics
| For Every Successful Game | Jobs Created |
|---|---|
| Simple game (1-2 creators) | 2-3 positions |
| Medium game (team of 5) | 5-10 positions |
| Complex game (full team) | 10-20 positions |
| Hit game (ongoing updates) | 20+ ongoing positions |
Bounty Board Integration
Successful creators post more bounties:
SUCCESS → MORE BOUNTIES
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
@DestructionMaster wins Weekly Crown (847 Credits)
│
▼
Posts new bounties on Poster Walls:
├── "Ruins Rampage 2: Sound Design" - 100 Credits
├── "Ruins Rampage 2: New Levels" - 150 Credits
└── "Ruins Rampage Mobile Port" - 200 Credits
More work for the community!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INTEGRATION WITH CATHARSIS GAMES
Break Some Dishes & Destroy Some Ruins
The Maître D’ catharsis games become Arena contenders:
CATHARSIS GAMES IN ARENA
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
BOUNTY #002: "Break Some Dishes"
├── Status: In development
├── Bounty: 25 Credits + 100 MARKS
├── Creator stake: Split per bounty agreement
└── Arena eligible: YES (when complete)
BOUNTY #003: "Destroy Some Ruins"
├── Status: In development
├── Bounty: 100 Credits
├── Creator stake: Split per bounty agreement
└── Arena eligible: YES (when complete)
Both will compete for crowns once launched!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
HEXISLE ISLAND GAMES
Each Island = Potential Arena Game
The 7 HexIsle islands can each spawn Arena games:
| Island | Potential Games | Skill Focus |
|---|---|---|
| Harvest | Resource management sims | Supply chain |
| Navigate | Maze/exploration games | Market research |
| Engineer | Building/construction games | Product design |
| Battle | Combat/strategy games | Sales/negotiation |
| Seek | Puzzle/discovery games | Customer discovery |
| Magic | Automation/combo games | AI/tools |
| Train | Teaching/tutorial games | Scaling |
Ghost World → Arena Pipeline
GHOST WORLD TO ARENA
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Player creates game in Ghost World (practice)
│
▼
Refines based on Ghost World feedback
│
▼
Achieves "Ready for Real World" milestone
│
▼
Submits to Arena (Real World competition)
│
▼
Competes for Crown!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
SUMMARY
| Element | Implementation |
|---|---|
| Creator Compensation | Pro-rata by stake, automatic distribution |
| Worker Compensation | All contributors share in game success |
| Crown Competition | Weekly, Monthly, Yearly winners |
| Crown Funding | 15% of all play fees → prize pool |
| Weekly Prize | 10% of week’s pool |
| Monthly Prize | 25% of month’s pool |
| Yearly Prize | 50% of year’s accumulated pool |
| Scoring | Plays, Completion, Rating, Returns, Revenue |
| Stake Tracking | On-chain via Medallion system |
| Integration | Bounty Board, Brainstorm Chamber, HexIsle |
Document Information
Created: November 26, 2025 Purpose: Game competition and creator compensation system Status: READY FOR IMPLEMENTATION Dependencies: Tereno Platform, Medallion System, Bounty Board
“There can be only ONE.”
But everyone who helped build it shares the glory.