HexIsle: Where Play Teaches Business#
“Water boat game where you 360-roller & networks act out. So boats can go where you decide - it’s a rolling game.”
— Denken, Journal #4, Page 93, November 2020
The Origin#
HexIsle wasn’t designed in CAD software first. It was sketched in handwritten journals, late at night, in the margins of philosophical musings about economics and community.
The first official HexIsle entry was dated October 26, 2020—the same day as a child’s fifth birthday in the founder’s family. That coincidence of celebration and creation set the tone for everything that followed: this would be a system that brought joy while teaching real skills.
The Vision#
From the journals:
“Modules pole and circle… object to actual CAD to the hex by planning to expansion plus.”
Translation: Start with physical prototypes. Move to CAD. Plan for expansion from day one.
The system that emerged has:
- 7 narrative islands mapping to business skills
- Ghost World (practice) and Real World (stakes) modes
- Skill progression tied to real capabilities
- Contract connections for real work opportunities
The Innovations#
HexIsle contains at least 23 patentable innovations documented across four handwritten journals:
Connection Systems#
- Standardized adapter system (7 types)
- Pole-and-circle connection methodology
- Sleeve-based vertical connections
- Hex put-on twist mechanism
Mechanism Design#
- Single-diameter standardization
- Rotating board for assembly/play
- Inside/outside cam differentiation
- Popper-based return mechanism
- Differential motion (bottom moves, top static)
Game Mechanics#
- Water-based boat navigation
- 360° rolling movement
- Network-based action resolution
- Terrain cap system
The Philosophy#
From Journal #4, Page 87:
“Design first as design so can design changes over design. So products (actual pieces made) isn’t the product. The concrete design is.”
This insight—that the system is the IP, not the pieces—became the foundation of both HexIsle and Liana Banyan itself.
The Timeline#
| Date | Journal Entry |
|---|
| Oct 26, 2020 | “THE REAL FIRST PAGE” - adapters, hex workspace |
| Nov 3, 2020 | Utility patent intention documented |
| Nov 5, 2020 | Patrons, microfranchises concepts |
| Nov 7, 2020 | Terrain concept emerges |
| Nov 14, 2020 | “OFFICIAL HEX” naming |
| Nov 2020 | Water boat game concept |
The Journals#
Four handwritten journals document the complete evolution:
- Journal #4 (Chronologically First) - 181 pages of foundational concepts
- Journal #1 - Mechanism refinements
- Journal #2 - Game design integration
- Journal #3 - Platform connections
These journals serve as prior art documentation and patent evidence, establishing invention dates back to October 2020.
Explore HexIsle#
The Game#
HexIsle is both:
- A physical modular game with hexagonal tiles, terrain caps, and mechanisms
- A digital platform where game creation teaches real business skills
Players progress through seven islands, each teaching different skills:
- Resource management
- Team coordination
- Contract negotiation
- Quality assurance
- Manufacturing basics
- Marketing and sales
- Financial literacy
Ghost World lets you practice without stakes.
Real World connects your game achievements to real opportunities.
“Our capacity for appreciation is limited only by our extractions over time.”
The journals extracted ideas. The platform extracts potential. HexIsle extracts the business person hiding inside every player.
For the Keep. For the Kingdom held together by trees.
THE GAME ARENA Competition, Creator Compensation, and “There Can Be Only ONE” Tereno Platform Game Competition System THE VISION Games created on the Tereno Platform aren’t just products - they’re competitive entries in an ongoing tournament. Creators compete for glory, workers share in success, and the community crowns champions.
“There Can Be Only ONE” - One game earns the crown each week, month, and year.
CREATOR COMPENSATION When Games Succeed, Creators Get Their Due Every game on Tereno has a compensation structure:
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HEXISLE JOURNAL MASTER EXTRACTION Patent Evidence Archive & Innovation Timeline Created: 2025-12-05 Purpose: Complete documentation of handwritten journals for patent filing, prior art establishment, and IP protection Method: Direct human review (Claude) replacing failed Star Chamber OCR process
EXTRACTION LOG JOURNAL #4 (Chronologically First) Scan Batch: Scan_20251205 Total Pages: 181
PAGE 84 | Scan_20251205_(84).png Content Type: Personal/Philosophical Technical Content: None
Full Transcription:
“What are you for actually on [?]”
“EMPOWER DISCIPLES W/ CAUSES W/ A STANCE DESIRE TO NOT FAIL, THEREFORE RESOLVED BY CAUSING NO FAIL, THEREFORE RESOLVED BY CHOICES TO A DESIRE, INCOME, PRODUCES.”
...
HEXISLE JOURNAL #4 - EXTRACTION COMPLETE Final Statistics Metric Value Total Innovations 321 Pages Processed 84-184 (100 pages) Timeline Span July 20, 2020 - September 5, 2020 Liana Banyan Connections 35+ entries KEY DISCOVERIES 1. SPRING TRAPS (Page 175) ⭐⭐ “SPRING TRAPS” / “TRAP DOORS” / “PORTCULLIS, DRAWBRIDGES”
Confirms the flipcap → spring trap evolution for monster/treasure reveals.
2. TAB/BADGE ECONOMICS (Page 184) ⭐⭐ LB Badge entry system <5000 orders threshold tier 100 pieces cost allocation threshold Early structure predating the full Tab System.
...
HEXISLE JOURNAL MASTER EXTRACTION Patent Evidence Archive & Innovation Timeline Created: 2025-12-05 Purpose: Complete documentation of handwritten journals for patent filing, prior art establishment, and IP protection Method: Direct human review (Claude) replacing failed Star Chamber OCR process
EXTRACTION LOG JOURNAL #4 (Chronologically First) Scan Batch: Scan_20251205 Total Pages: 181
PAGE 84 | Scan_20251205_(84).png Content Type: Personal/Philosophical Technical Content: None
Full Transcription:
“What are you for actually on [?]”
“EMPOWER DISCIPLES W/ CAUSES W/ A STANCE DESIRE TO NOT FAIL, THEREFORE RESOLVED BY CAUSING NO FAIL, THEREFORE RESOLVED BY CHOICES TO A DESIRE, INCOME, PRODUCES.”
...
HEXISLE JOURNAL MASTER EXTRACTION Patent Evidence Archive & Innovation Timeline Created: 2025-12-05 Purpose: Complete documentation of handwritten journals for patent filing, prior art establishment, and IP protection Method: Direct human review (Claude) replacing failed Star Chamber OCR process
EXTRACTION LOG JOURNAL #4 (Chronologically First) Scan Batch: Scan_20251205 Total Pages: 181
PAGE 84 | Scan_20251205_(84).png Content Type: Personal/Philosophical Technical Content: None
Full Transcription:
“What are you for actually on [?]”
“EMPOWER DISCIPLES W/ CAUSES W/ A STANCE DESIRE TO NOT FAIL, THEREFORE RESOLVED BY CAUSING NO FAIL, THEREFORE RESOLVED BY CHOICES TO A DESIRE, INCOME, PRODUCES.”
...
HEXISLE JOURNAL #4 - EXTRACTION COMPLETE Final Statistics Metric Value Total Innovations 321 Pages Processed 84-184 (100 pages) Timeline Span July 20, 2020 - September 5, 2020 Liana Banyan Connections 35+ entries KEY DISCOVERIES 1. SPRING TRAPS (Page 175) ⭐⭐ “SPRING TRAPS” / “TRAP DOORS” / “PORTCULLIS, DRAWBRIDGES”
Confirms the flipcap → spring trap evolution for monster/treasure reveals.
2. TAB/BADGE ECONOMICS (Page 184) ⭐⭐ LB Badge entry system <5000 orders threshold tier 100 pieces cost allocation threshold Early structure predating the full Tab System.
...
HEXISLE PATENT JOURNAL EXTRACTION - HANDOFF DOCUMENT Session: SYNOPSIS 0.9 - Batch 7 Complete Prepared: 6 December 2025 For: Next Claude Instance / Asteroid-Proof Vault PROJECT OVERVIEW Operator: Founder of Liana Banyan Corporation
Purpose: Extracting patentable innovations from handwritten HEXISLE journals for USPTO priority date establishment
Source: SYNOPSIS 0.9 journal (September 2021 - ongoing into 2022)
Method: Sequential page review with INNOV-### numbering, exact date preservation, NOTHING LOST
METHODOLOGY REMINDER Core Principle: “Nothing is Lost” Capture EVERYTHING from the journals Categorize and reference appropriately Distinguish between: Technical/Mechanical Innovations (patentable) Business Model Innovations (patentable) Design Specifications (technical reference) Personal Musings/Philosophy (context - preserved but noted as personal) Philosophical Statements (motivation/vision context) Transcription Standards “Pretty good” accuracy accepted for priority date establishment Preserve exact dates as written Note when pages are upside down Flag blue ink sections when present Use INNOV-#### sequential numbering (no gaps) Preserve crossed-out content when legible (shows design evolution) CURRENT PROGRESS Metric Value Pages Processed 107-186 (79 pages across 7 batches) Total Innovations 2,200 Last Innovation # INNOV-2200 Date Range Covered 6 November 2021 → 15 February 2022 Next Page to Process 187 (Scan 188) COMPONENT VERSION TRACKER (Current State) Component Latest Version Notes FUSED 11D Final depth optimization BEDROCK 23+ Rules established 3 Feb 22 CYCLOIDAL X13 With X12a, X12b variants ANCHOR 12+ Now confirmed as spring base YOKE 08 WAVETOP 08+ Lock Ø4C variant CAPSTONE 01 REV3 SCAFFOLD X8 CARBUNCLE NEW Curved hook/clasp GIMBAL NEW Introduced late Dec 21 FESTU NEW Spring mechanism CRITICAL BREAKTHROUGHS THIS SESSION 1. THE SANDWICH PRINCIPLE - OFFICIALLY NAMED (INNOV-2113) “HAVE SURE TO USE SANDWICH → (REDUCES SPECIALTY) (FOR SHADOW)”
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HEXISLE EXTRACTION STATE - QUICK RESTORE PASTE THIS AT START OF NEW SESSION: Continue HEXISLE patent journal extraction. STATE: - Pages processed: 84-172 (Journal #4) - Next page: 173 - Innovations logged: 259 (continue from INNOV-260) - Timeline: July 20, 2020 - Dec 2020 - Inventor confirmed flipcap → spring trap for monster/treasure reveals KEY CONTEXT: - "Demographics-proof by design" = no collection mechanism = impossible to discriminate - Parable of Vineyard (Matt 20) = equal pay regardless of when hired - 30% BAOBAB (family) / 70% distributed ownership - Kickstarter = "build a company together" not just fund product COMPONENT TERMS: - MARQUESS = top connector - CAPSTONE = cap/lid, flips for reveals - SLEEVE = pass-through connector - SPACER = universal extensibility index I'm uploading the master extraction file and pages 173+. Please continue extraction in same format, numbering from INNOV-260 and page 173. DOWNLOAD LINKS: Master Extraction Session Handover This Quick Restore
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HEXISLE JOURNAL EXTRACTION - SESSION HANDOVER SESSION SUMMARY Date: December 5, 2025 Session Type: Patent journal extraction for HEXISLE/Liana Banyan Pages Processed: 84-172 (89 pages from Journal #4, Scan_20251205 batch)
CURRENT STATE Files Created HEXISLE-JOURNAL-MASTER-EXTRACTION.md - Primary extraction document (4872 lines) This handover file Progress Total Innovations Logged: 259 (INNOV-001 through INNOV-259) Last Page Processed: 172 (Scan_20251205_(172).png) Next Page Needed: 173+ Estimated Remaining: ~9 pages (Journal #4 has 181 pages total) TIMELINE DISCOVERED Date Page Milestone Jul 20, 2020 148 EARLIEST - Hinged capstone concept Aug 7, 2020 149 Stirling engine + water systems Aug 9, 2020 154 Spacer as universal index Aug 18, 2020 155 Destiny cards event system Aug 26, 2020 162 “No respecter of persons” + Parable of Vineyard Aug 31, 2020 172 Reconfigurable assembled hex Sep 5, 2020 119 Component categories (6 types) Sep 16, 2020 123 Universal hex (land/water) Oct 11, 2020 140 Goal to make list (11 terrain types) Oct 26, 2020 85 “THE REAL FIRST PAGE” - Formal documentation start Nov 3, 2020 87 Utility patent intention declared Nov 2020 93 Water boat game concept (HexIsle seed) Dec 8, 2020 103 Profit sharing model (25% derivative cap) Dec 2020 105 $5 LLC membership concept Dec 2020 114 Plunger = single-acting cylinder (hydraulics) Dec 2020 118 Work-for-company Kickstarter tiers Invention span: July 2020 - December 2020 (6+ months documented)
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