HexIsle: Where Play Teaches Business

“Water boat game where you 360-roller & networks act out. So boats can go where you decide - it’s a rolling game.” — Denken, Journal #4, Page 93, November 2020


The Origin

HexIsle wasn’t designed in CAD software first. It was sketched in handwritten journals, late at night, in the margins of philosophical musings about economics and community.

The first official HexIsle entry was dated October 26, 2020—the same day as a child’s fifth birthday in the founder’s family. That coincidence of celebration and creation set the tone for everything that followed: this would be a system that brought joy while teaching real skills.


The Vision

From the journals:

“Modules pole and circle… object to actual CAD to the hex by planning to expansion plus.”

Translation: Start with physical prototypes. Move to CAD. Plan for expansion from day one.

The system that emerged has:


The Innovations

HexIsle contains at least 23 patentable innovations documented across four handwritten journals:

Connection Systems

Mechanism Design

Game Mechanics


The Philosophy

From Journal #4, Page 87:

“Design first as design so can design changes over design. So products (actual pieces made) isn’t the product. The concrete design is.”

This insight—that the system is the IP, not the pieces—became the foundation of both HexIsle and Liana Banyan itself.


The Timeline

DateJournal Entry
Oct 26, 2020“THE REAL FIRST PAGE” - adapters, hex workspace
Nov 3, 2020Utility patent intention documented
Nov 5, 2020Patrons, microfranchises concepts
Nov 7, 2020Terrain concept emerges
Nov 14, 2020“OFFICIAL HEX” naming
Nov 2020Water boat game concept

The Journals

Four handwritten journals document the complete evolution:

  1. Journal #4 (Chronologically First) - 181 pages of foundational concepts
  2. Journal #1 - Mechanism refinements
  3. Journal #2 - Game design integration
  4. Journal #3 - Platform connections

These journals serve as prior art documentation and patent evidence, establishing invention dates back to October 2020.


Explore HexIsle


The Game

HexIsle is both:

Players progress through seven islands, each teaching different skills:

  1. Resource management
  2. Team coordination
  3. Contract negotiation
  4. Quality assurance
  5. Manufacturing basics
  6. Marketing and sales
  7. Financial literacy

Ghost World lets you practice without stakes. Real World connects your game achievements to real opportunities.


“Our capacity for appreciation is limited only by our extractions over time.”

The journals extracted ideas. The platform extracts potential. HexIsle extracts the business person hiding inside every player.


For the Keep. For the Kingdom held together by trees.