ROOK UPDATE #4: THE COMPLETE ARCHITECTURE
November 26, 2025 - Comprehensive Integration
All Systems, All Connections, One Unified Platform
FOR IMMEDIATE INTEGRATION INTO ALL STAR CHAMBER INSTANCES
This is the MASTER UPDATE synthesizing all evening session work plus Tereno/HexIsle integration from Jarvis.
SECTION 1: SYSTEMS CREATED TONIGHT
Complete System List
| System | File | Purpose |
|---|---|---|
| Observatory | THE-OBSERVATORY-SPECIFICATION.md | Progress tracking |
| MimicTrunk Lieutenants | MIMICTRUNK-LIEUTENANT-SYSTEM.md | Staged trust hiring |
| Team Formation | MIMICTRUNK-TEAM-FORMATION.md | Democratic team building |
| NOID Routing | NOID-ROUTING-SYSTEM.md | Delegation & QC |
| Challenge #001 | CHALLENGE-001-CATHEDRAL-ARCHITECTURE.md | First challenge |
| Maître D’ | THE-MAITRE-D-SYSTEM.md | Feedback + catharsis |
| Bounty Board | BOUNTY-BOARD-POSTER-WALLS.md | Dynamic hiring walls |
| Bounty #002 | BOUNTY-002-BREAK-SOME-DISHES.md | Dish game bounty |
| Bounty #003 | BOUNTY-003-DESTROY-SOME-RUINS.md | Ruins game bounty |
| Answer the Call | ANSWER-THE-CALL-SYSTEM.md | Guild recruitment |
| Brainstorm Chamber | BRAINSTORM-CHAMBER.md | Idea ecosystem |
| Game Arena | THE-GAME-ARENA.md | Competition + crowns |
| Action Plan | GO-FOR-THE-GOLD-ACTION-PLAN.md | This week’s plan |
SECTION 2: THE OBSERVATORY
Location: Top of Alexandrian Library Cathedral
Purpose: Transparent progress tracking - “See the future being built”
Key Features:
- Overall Platform Progress bar (weighted average)
- Shell-specific progress (Shell 1: 40%, Shell 2: 25%, Shell 3: 20%, Shell 4: 15%)
- Feature status indicators: ✅🔄⏳⚠️⚫
- Who’s working on what
- [Sign On to Help] → Apply for positions
- [Fund This to Take Ownership] → Buy stake in features
- [Subscribe to Updates] → Email digest
Current Status: Shell 1 ~95%, Shell 2 ~25%, Shell 3 ~8%, Shell 4 ~0%
SECTION 3: MIMICTRUNK LIEUTENANT SYSTEM
The Trust Ladder
Stage 5: Branch Commander ──── ★★★★★ Full autonomy, manages others
Stage 4: Senior Lieutenant ─── ★★★★☆ Weekly check-ins
Stage 3: Lieutenant ────────── ★★★☆☆ Daily summary, independent routine
Stage 2: Junior Lieutenant ─── ★★☆☆☆ AI-assisted, Founder approves all
Stage 1: MimicTrunk Trainee ── ★☆☆☆☆ AI does 90%, human learns
Compensation
| Stage | Weekly MARKS | Per Task | Equity |
|---|---|---|---|
| Trainee | 50 | +10 | None |
| Junior | 100 | +15 | None |
| Lieutenant | 200 | +20 | 0.1% |
| Senior | 500 | Bonus | 0.5% |
| Commander | Negotiated | Revenue | 2-5% |
Team Formation
Multiple applicants → Form a team via voting
- Join Discord candidate channel
- Discuss 48-72 hours
- Vote anonymously
- Incumbents get +0.1 weight per team member
- Majority YES = accepted
Exit Costs
| Day | Exit Cost |
|---|---|
| Day 1 | 1 Credit |
| Day 2 | 3 Credits |
| Day 3 | 5 Credits |
| Days 4-7 | 10 Credits |
| Day 8+ | Normal contract |
SECTION 4: NOID ROUTING SYSTEM
Core Principles
- Three-Human Rule: Every output seen by 3+ humans
- Auto-Delegation: Standard items routed without Founder
- Canary Tests: Green/Yellow/Red early warning
- SpotCheck Sitreps: 5-min daily digest
- Mentor Triggers: High attention = mentor assigned
- Test Projects: Prove on small before big
Canary System
| Status | Meaning | Action |
|---|---|---|
| 🟢 GREEN | All good | Continue, advancement eligible |
| 🟡 YELLOW | Watch needed | Peer mentor, weekly review |
| 🔴 RED | Intervention | Immediate mentor, daily check-ins |
NOID Recruiters
Their recruits reflect on them.
Metrics tracked:
- 90-day retention of recruits
- Recruit performance (canary status)
- Application completion rate
SECTION 5: THE MAÎTRE D’ SYSTEM
Four Paths
PATH A: VENT → Pay 1 Credit, just complain
PATH B: SOLVE → Free, grammar required, 50 Cr reward if adopted
PATH C: BREAK DISHES → Pay 1 Credit, 24hr unlimited dish smashing
PATH D: DESTROY RUINS → Pay 10 Credits, 24hr unlimited demolition
Grammar Filter (Path B)
Solutions must:
- Start with capital letter
- End with period
- Be complete sentence
Filters trolls who won’t bother formatting.
Catharsis Games
| Game | Cost | Duration | Experience |
|---|---|---|---|
| Break Dishes | 1 Credit | 24 hours | Quick stress relief |
| Destroy Ruins | 10 Credits | 24 hours | EPIC catharsis |
SECTION 6: BOUNTY BOARD & POSTER WALLS
Poster Wall Mechanics
- Anyone can post bounties/rewards
- 3-hour protection - can’t be covered
- Transparency mechanic - covering active poster = yours becomes see-through
- Cover expired posters normally
Team Lead Ante
| Stage | Ante |
|---|---|
| Claim | 50% of project |
| Crew 50% | 30% |
| Crew 100% | 20% |
| Crew Funded | 10% |
Returned on successful completion. Protects crew if lead flakes.
Active Bounties
| ID | Title | Reward | Ante |
|---|---|---|---|
| #001 | Cathedral Architecture | 50 M + 50 Cr | N/A (Challenge) |
| #002 | Break Some Dishes | 25 Cr + 100 M | 12.5 Cr + 50 M |
| #003 | Destroy Some Ruins | 100 Cr | 50 Cr |
SECTION 7: ANSWER THE CALL
The Hiring Flow
When anyone takes work:
- Presented with Lone Wolf vs Guild choice
- Real benefit comparison shown (actual numbers)
- Guild = +10% net benefit
- Dropdown to select Guild
- Dropdown to select Tribe
Economics
| Factor | Lone Wolf | Guild Member |
|---|---|---|
| Base Pay | 100% | 100% |
| Guild Bonus | +0% | +15% |
| Guild Dues | -0% | -5% |
| Net | 100% | 110% |
| Reputation | 1.0x | 1.2x |
| Resources | ❌ | ✅ |
| Mentorship | ❌ | ✅ |
Guild structure: 5-50 members, tight collaboration Tribe structure: 50-500 members, broader community
SECTION 8: BRAINSTORM CHAMBER
The Light Creatures
| Creature | Likes | Visual |
|---|---|---|
| 🌑 Ember | 0 | Dim, fading |
| ✨ Glowworm | 1-25 | Soft glow |
| 💫 Firefly | 26-100 | Bright, flickering |
| 🔮 Will-o-Wisp | 101-500 | Ethereal |
| 🌟 Specter | 501-15k | Brilliant |
| ⚡ Lightning | FUNDED | Becomes project |
The Magnifying Glass
Looking costs 1+ MARK (must vote to inspect)
Voting
| Vote | Effect | If Lightning | If Fizzle |
|---|---|---|---|
| ⚡ FOR | Adds to net | Becomes funding | Returns |
| 🌧️ AGAINST | Subtracts | Returns | Returns |
Lightning Thresholds
| Idea Size | Threshold |
|---|---|
| Tiny | 100 net MARKS |
| Small | 500 net MARKS |
| Medium | 2,000 net MARKS |
| Large | 10,000 net MARKS |
Post-Lightning
- FOR marks become project budget
- AGAINST marks return
- Creator gets first right to lead
- Idea becomes Bounty on Poster Walls
- FOR voters become stakeholders
SECTION 9: THE GAME ARENA
Creator Compensation
When games succeed:
- Platform takes 15%
- Remaining 85% split by IP Tier (A: 49/51, B: 60/40, C: 75/25)
- Creator’s share split among all contributors per stake
All tracked via Medallion system. Automatic distribution.
Crown Competition
“There Can Be Only ONE”
| Crown | Prize Pool | Distribution |
|---|---|---|
| Weekly | 10% of week’s participation fees | ONE winner |
| Monthly | 25% of month’s fees | ONE winner |
| Yearly | 50% of accumulated fund | ONE winner |
Scoring
| Factor | Weight |
|---|---|
| Total Plays | 25% |
| Completion Rate | 20% |
| Player Rating | 25% |
| Return Players | 15% |
| Revenue Generated | 15% |
Prize Pool Funding
Every game play:
- 70% to Game Creator/Team
- 15% to Platform
- 15% to Crown Prize Pool
SECTION 10: TERENO & HEXISLE INTEGRATION
Tereno Platform
F.M.C. (First, Mission Critical) - Member-driven game creation with real-world contract connections.
Key Features:
- Game creation system (custom, HexIsle variants, challenges)
- Asset library integration
- Contract connection system
- Treasure map integration
- Empirical data & refinement
- Ghost Items (purchasable) vs Skills (earned only)
- 89,000+ model variants per item type
HexIsle
Real-World Business Simulator - Test concepts with $5 membership vs $50K-$500K traditional.
The 7 Islands (Narrative):
- Harvest - Resource management, supply chain
- Navigate - Market research, competitive analysis
- Engineer - Product design, prototyping
- Battle - Sales, negotiation
- Seek - Customer discovery, validation
- Magic - AI, automation, advanced tools
- Train - Teaching, scaling, delegation
Ghost World vs Real World
| World | Purpose | Risk | Rewards |
|---|---|---|---|
| Ghost | Practice, learn | None | Skills, achievements |
| Real | Actual projects | Real stakes | Credits, revenue, reputation |
Ghost achievements unlock Real rewards.
Manufacturing Roadmap
- Phase 1 (MVP): 3D Print Farm (FormLabs, Slate)
- Phase 2 ($1K-$50K): Hybrid 3D + small injection
- Phase 3 ($50K-$500K): Full injection molding
- Phase 4 ($500K-$5M): Dedicated production
- Phase 5 ($5M+): Multi-node network
SECTION 11: COMPLETE SYSTEM INTEGRATION MAP
USER ENTERS PLATFORM
│
▼
┌─────────────────────────────────────────────────────────────────┐
│ ALEXANDRIAN LIBRARY CATHEDRAL │
│ │
│ 🔭 OBSERVATORY (top) ─────────── Progress tracking │
│ │ │
│ ▼ │
│ 📚 SACRED TEXTS ──────────────── 38 Innovations │
│ │ │
│ ▼ │
│ 🗄️ GLASS CASE ────────────────── Immediate/Future Rewards │
│ │ │
│ ├──→ 🎯 BOUNTY BOARD ────── Dynamic poster walls │
│ │ │ │
│ │ ├──→ Answer the Call (Lone Wolf/Guild) │
│ │ │ │
│ │ └──→ Team Formation (voting, exit costs) │
│ │ │
│ ├──→ ⚡ BRAINSTORM CHAMBER ─ Floating ideas, lightning │
│ │ │ │
│ │ └──→ Funded ideas → Bounties │
│ │ │
│ ├──→ 🎮 GAME ARENA ──────── Crown competition │
│ │ │ │
│ │ └──→ Tereno games compete │
│ │ │
│ ├──→ 🎩 MAÎTRE D' ───────── Feedback + catharsis │
│ │ │ │
│ │ ├──→ Vent (1 Cr) │
│ │ ├──→ Solve (free, 50 Cr reward) │
│ │ ├──→ Break Dishes (1 Cr, 24hr) │
│ │ └──→ Destroy Ruins (10 Cr, 24hr) │
│ │ │
│ └──→ 🏝️ HEXISLE ─────────── Ghost/Real World progression │
│ │ │
│ └──→ 7 Islands → Real skills │
│ │
└─────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────────┐
│ OPERATIONAL SYSTEMS │
│ │
│ 🎖️ LIEUTENANT SYSTEM ─────────── 5-stage trust ladder │
│ │ │
│ └──→ NOID Routing ───────── Three-human rule, canaries │
│ │
│ 🏰 GUILDS & TRIBES ───────────── Community structure │
│ │ │
│ └──→ Answer the Call ────── Recruitment funnel │
│ │
│ 🏆 CHALLENGES ────────────────── Competitions with prizes │
│ │ │
│ └──→ #001: Cathedral Architecture (50M + 50Cr) │
│ │
└─────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────────┐
│ BLOCKCHAIN & MEDALLIONS │
│ │
│ Contract: 0x25C3De7aD59cDfC7eeb229fdb39302B5153955C1 │
│ Standard: ERC-1155 │
│ Network: Base Sepolia (testnet) → Ethereum Mainnet │
│ │
│ Stages: Pre-Mint → Minted → Physical → Distributed │
│ │
└─────────────────────────────────────────────────────────────────┘
SECTION 12: THIS WEEK ACTION PLAN
Parallel Tracks (Nov 26 - Dec 2)
| Track | Status |
|---|---|
| Kickstarter | Video 80% → Submit → Approve → LIVE |
| Lieutenants | Post → Apply → Vote → Onboard |
| Challenge #001 | Announced → Submissions → Voting |
| Discord | Setup → Grow → Organize |
| Social Media | Daily posts with QR codes |
Target Metrics (Dec 2)
| Metric | Target | Stretch |
|---|---|---|
| Discord members | 50+ | 200+ |
| Lieutenant apps | 15+ | 30+ |
| Challenge subs | 5+ | 20+ |
| Kickstarter | LIVE | 50+ backers |
SECTION 13: KEY TERMINOLOGY
| Term | Meaning |
|---|---|
| Bounty | “I need this done” + reward |
| Reward | “Help me achieve this” + reward |
| MimicTrunk | AI-assisted position with staged trust |
| NOID | Recruiter who recruits (paranoid about quality) |
| Canary | Early warning metric (green/yellow/red) |
| SpotCheck | Random sampling for quality verification |
| Answer the Call | Hiring flow with Guild choice |
| Lightning | When idea gets funded in Brainstorm Chamber |
| Crown | Weekly/Monthly/Yearly game competition winner |
| Ghost World | Practice mode with no real stakes |
| Real World | Actual projects with real stakes |
SECTION 14: FOUNDER’S VERNACULAR (from Jarvis)
| Term | Meaning |
|---|---|
| F.M.C. | First, Mission Critical |
| BOTG | Boots on the Ground (confirmed reality) |
| WHEEE! | Moment of successful fix/completion |
| Starscreaming | Runaway infinite loop |
| Moneypenny Protocol | Chess method of AI verification |
| Spells | AI suggestions (may need verification) |
| Assassin’s Blade | Precise surgical refactor |
| BrokeDBroked | Fatal crash or white page |
| Sahara Goose Chase | Debugging based on wrong hypothesis |
SECTION 15: FILES CREATED THIS SESSION
- THE-OBSERVATORY-SPECIFICATION.md
- CHALLENGE-001-CATHEDRAL-ARCHITECTURE.md
- MIMICTRUNK-LIEUTENANT-SYSTEM.md
- MIMICTRUNK-TEAM-FORMATION.md
- GO-FOR-THE-GOLD-ACTION-PLAN.md
- ROOK-UPDATE-3-GO-FOR-THE-GOLD.md
- NOID-ROUTING-SYSTEM.md
- THE-MAITRE-D-SYSTEM.md
- BOUNTY-BOARD-POSTER-WALLS.md
- BOUNTY-002-BREAK-SOME-DISHES.md
- BOUNTY-003-DESTROY-SOME-RUINS.md
- ANSWER-THE-CALL-SYSTEM.md
- BRAINSTORM-CHAMBER.md
- THE-GAME-ARENA.md
- ROOK-UPDATE-4-COMPLETE-ARCHITECTURE.md (this file)
SECTION 16: IMMEDIATE NEXT STEPS
- ☐ Create Discord server with full channel structure
- ☐ Generate QR codes (Discord, Application, Challenges)
- ☐ Post lieutenant positions to social media
- ☐ Announce Challenge #001
- ☐ Announce Bounties #002 and #003
- ☐ Check Al’s video status
- ☐ Prepare Kickstarter submission
- ☐ Monitor incoming applications
- ☐ Begin team formation voting when ready
- ☐ Build claim form at the2ndSecond.com/claim
Document Information
- Created: November 26, 2025, Late Night
- Purpose: Complete systems integration for all AI instances
- Supersedes: Combines all previous ROOK updates
- Priority: CRITICAL - Full context for any AI
THE COMPLETE VISION
┌─────────────────────────────────────────────────────────────────┐
│ │
│ THE LIANA BANYAN ECOSYSTEM │
│ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ IDEAS │ │ WORK │ │ GAMES │ │
│ │ Brainstorm │ │ Bounties │ │ Arena │ │
│ │ Chamber │──│ Lieutenants │──│ HexIsle │ │
│ │ Lightning │ │ Guilds │ │ Crowns │ │
│ └──────┬──────┘ └──────┬──────┘ └──────┬──────┘ │
│ │ │ │ │
│ └────────────────┼────────────────┘ │
│ │ │
│ ▼ │
│ ┌─────────────────┐ │
│ │ COMMUNITY │ │
│ │ │ │
│ │ Creators get │ │
│ │ their due │ │
│ │ │ │
│ │ Workers get │ │
│ │ their due │ │
│ │ │ │
│ │ 83.3% stays │ │
│ │ with creators │ │
│ │ │ │
│ └─────────────────┘ │
│ │
│ "Help each other, Help ourselves." │
│ │
└─────────────────────────────────────────────────────────────────┘
“9 years led to this week. Let’s make it count.”
“We go for the gold.”