THE BOUNTY BOARD & POSTER WALLS
Dynamic Community Hiring & Opportunity Display
“Anyone can post. Time protects. Transparency reveals.”
THE CONCEPT
Physical Inspiration:
- Nightclub flyers layered on walls
- Theater district posters
- College bulletin boards
- Concert venue announcements
Digital Implementation:
- Anyone can post Bounties/Rewards
- Posters have time-based protection
- Overlapping creates transparency (not destruction)
- Natural curation through economics and time
POSTER WALL MECHANICS
The Basic Rules
┌─────────────────────────────────────────────────────────────────┐
│ │
│ THE POSTER WALL │
│ │
│ RULE 1: Anyone can post │
│ RULE 2: Posters last until claimed OR 3 hours expire │
│ RULE 3: Can't cover active posters (yours becomes transparent)│
│ RULE 4: CAN cover expired posters (after 3-hour protection) │
│ RULE 5: Transparency reveals what's beneath │
│ │
└─────────────────────────────────────────────────────────────────┘
Visual Example
THE POSTER WALL - Currently Active
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ 🎮 BOUNTY │ │ 🎨 REWARD │ │ 🔨 BOUNTY │ │ 🎭 REWARD │
│ │ │ │ │ │ │ │
│ Game Design │ │ Logo Design │ │ Build Tool │ │ Voice Actor │
│ │ │ │ │ │ │ │
│ 100 Credits │ │ 50 Credits │ │ 200 MARKS │ │ 75 Credits │
│ │ │ │ │ │ │ │
│ ⏱️ 2:47:32 │ │ ⏱️ 1:22:08 │ │ ⏱️ 0:45:11 │ │ ⏱️ NEW! │
│ │ │ │ │ │ │ │
│ [View] │ │ [View] │ │ [View] │ │ [View] │
└─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘
┌─────────────┐ ┌─────────────────────────────┐ ┌─────────────┐
│ ░░░░░░░░░░░ │ │ │ │ 📝 BOUNTY │
│ ░ EXPIRED ░ │ │ 🏛️ DESTROY SOME RUINS │ │ │
│ ░░░░░░░░░░░ │ │ │ │ Write Docs │
│ ░░░░░░░░░░░ │ │ GAME DESIGN CHALLENGE │ │ │
│ ░░░░░░░░░░░ │ │ │ │ 30 Credits │
│ ░░░░░░░░░░░ │ │ REWARD: 100 CREDITS │ │ │
│ ░ Can be ░ │ │ │ │ ⏱️ 2:58:44 │
│ ░ covered ░ │ │ ⏱️ FEATURED │ │ │
│ [Covered] │ │ │ │ [View] │
└─────────────┘ │ [View Details] │ └─────────────┘
│ │
└─────────────────────────────┘
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Post New Bounty] [Post New Reward] [Filter] [My Posts]
The Transparency Mechanic
When someone tries to cover an active poster:
YOU TRIED TO POST HERE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
┌─────────────────────────────────────────────────┐
│ │
│ ┌─────────────────────────────────────────┐ │
│ │ ░░░ YOUR POSTER ░░░░░░░░░░░░░░░░░░░░░░ │ │
│ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ │
│ │ ░░ ┌─────────────────────────────┐ ░░ │ │
│ │ ░░ │ │ ░░ │ │
│ │ ░░ │ ORIGINAL POSTER │ ░░ │ │
│ │ ░░ │ (Still Active: 1:22:08) │ ░░ │ │
│ │ ░░ │ │ ░░ │ │
│ │ ░░ │ SHOWING THROUGH │ ░░ │ │
│ │ ░░ │ │ ░░ │ │
│ │ ░░ └─────────────────────────────┘ ░░ │ │
│ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ │
│ └─────────────────────────────────────────┘ │
│ │
│ Your poster became TRANSPARENT because the │
│ original poster still has time remaining. │
│ │
│ Options: │
│ [Find Empty Spot] [Wait for Expiry] [Cancel] │
│ │
└─────────────────────────────────────────────────┘
Why This Works
| Problem | Solution |
|---|---|
| Spam/griefing | Can’t cover active posts - yours becomes see-through |
| Poster hoarding | 3-hour protection limit - space eventually frees up |
| Low visibility | Featured spots for bigger bounties |
| Stale content | Expired posters can be covered - natural refresh |
| Discovery | Transparency reveals layers - interesting browsing |
BOUNTY vs REWARD
Terminology
| Term | Meaning | Who Posts | Who Claims |
|---|---|---|---|
| BOUNTY | “I need this done” | Anyone with credits/marks | Workers |
| REWARD | “I’m offering this for help” | Anyone with credits/marks | Contributors |
Functionally similar, but:
- BOUNTY = Task-focused (“Build this game”)
- REWARD = Outcome-focused (“Make this problem go away”)
TEAM LEAD ANTE SYSTEM
The Core Mechanic
To claim a Bounty/Reward as Team Lead:
- You must put up the Team Lead Ante
- Ante = 50% of project costs (escrow)
- Shows skin in the game
- Protects poster from flaky leads
Ante Reduction
TEAM LEAD ANTE PROGRESSION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Project Start:
├── Team Lead Ante: 50% of project value
├── Your risk: HIGH
└── Your commitment: PROVEN
Crew 50% Assembled:
├── Team Lead Ante: 30% of project value
├── Your risk: MEDIUM
└── Team forming around you
Crew 100% Assembled:
├── Team Lead Ante: 20% of project value
├── Your risk: LOWER
└── Full team committed
Crew Funded (all contributors have stakes):
├── Team Lead Ante: 10% of project value
├── Your risk: MINIMAL
└── Shared ownership achieved
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Example: 100 Credit Bounty
| Stage | Ante Required | Your Risk |
|---|---|---|
| Claim as Lead | 50 Credits | You’re half-in |
| Crew 50% | 30 Credits (20 returned) | Team building |
| Crew 100% | 20 Credits (10 returned) | Full team |
| Crew Funded | 10 Credits (10 returned) | Shared risk |
If project succeeds: Everyone gets paid, ante returned If project fails: Ante covers partial compensation to crew
Why This Works
- Filters casual interest: 50% ante means you’re serious
- Protects workers: If lead flakes, they get partial payment
- Rewards team building: Ante decreases as crew forms
- Encourages funding: Full funding = minimal risk
- Aligns incentives: Lead wants to succeed AND build team
FEATURED BOUNTIES: GAME DESIGN CHALLENGES
🍽️ BOUNTY #002: BREAK SOME DISHES - Game Design
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 🍽️ BOUNTY #002 │
│ │
│ BREAK SOME DISHES - GAME DESIGN │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ REWARD: 25 Credits + 100 MARKS │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ THE BRIEF: │
│ │
│ Design a satisfying dish-breaking mini-game for The Maître D' │
│ feedback system. Users who need stress relief can pay 1 Credit │
│ for 24 hours of unlimited dish destruction. │
│ │
│ REQUIREMENTS: │
│ │
│ ☐ Click/tap to break dishes │
│ ☐ Satisfying sound design (crash, shatter, tinkle) │
│ ☐ Visual destruction effects (pieces, physics) │
│ ☐ Variety (plates, bowls, cups, vases, teapots) │
│ ☐ Works on desktop AND mobile │
│ ☐ Runs smoothly (no lag) │
│ ☐ Unlimited play within 24-hour access window │
│ │
│ NICE TO HAVE: │
│ │
│ ○ Combo system for rapid breaking │
│ ○ Different "rooms" or dish sets │
│ ○ Counter showing dishes broken │
│ ○ Easter eggs / hidden dishes │
│ ○ Meditative "zen mode" option │
│ │
│ DELIVERABLES: │
│ │
│ 1. Playable prototype (web-based preferred) │
│ 2. Design document explaining mechanics │
│ 3. Asset list (what sounds/graphics needed) │
│ 4. Technical requirements │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ TEAM LEAD ANTE: 12.5 Credits + 50 MARKS (50%) │
│ Decreases to 2.5 Credits + 10 MARKS when crew funded │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ Posted by: Founder │
│ Status: OPEN │
│ Deadline: December 15, 2025 │
│ Category: Game Design │
│ │
│ [Claim as Team Lead] [Join Crew] [Ask Question] │
│ │
└─────────────────────────────────────────────────────────────────┘
🏛️ BOUNTY #003: DESTROY SOME RUINS - Game Design
┌─────────────────────────────────────────────────────────────────┐
│ │
│ 🏛️ BOUNTY #003 │
│ │
│ DESTROY SOME RUINS - GAME DESIGN │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ REWARD: 100 CREDITS │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ THE BRIEF: │
│ │
│ Design an EPIC destruction game for The Maître D' feedback │
│ system. Users who need SERIOUS stress relief can pay 10 Credits │
│ for 24 hours of unlimited building demolition. │
│ │
│ REQUIREMENTS: │
│ │
│ ☐ Multiple destruction tools: │
│ - 🔨 Wrecking Ball (swing and smash) │
│ - 💣 Explosives (strategic placement) │
│ - 🌋 Earthquake (watch it crumble) │
│ - ☄️ Meteor (total annihilation) │
│ │
│ ☐ Structure variety: │
│ - Ancient temples │
│ - Medieval castles │
│ - Modern buildings │
│ - Bridges │
│ - Monuments │
│ - Entire city blocks │
│ │
│ ☐ Realistic physics: │
│ - Collapse dynamics │
│ - Debris cascades │
│ - Chain reactions │
│ - Dust clouds │
│ │
│ ☐ Works on desktop AND mobile │
│ ☐ Runs smoothly despite complex physics │
│ ☐ Unlimited play within 24-hour access window │
│ │
│ NICE TO HAVE: │
│ │
│ ○ Slow-motion replay of best demolitions │
│ ○ Destruction scoring system │
│ ○ Achievements / milestones │
│ ○ Leaderboards (opt-in) │
│ ○ Custom structure builder │
│ ○ "Historical" destruction (Colosseum, etc - fictional) │
│ │
│ DELIVERABLES: │
│ │
│ 1. Playable prototype (web-based preferred) │
│ 2. Design document with full mechanics │
│ 3. Physics system specification │
│ 4. Asset list (models, sounds, effects) │
│ 5. Technical requirements and optimization plan │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ TEAM LEAD ANTE: 50 Credits (50%) │
│ Decreases to 10 Credits when crew funded │
│ │
│ ═══════════════════════════════════════════════════════════ │
│ │
│ Posted by: Founder │
│ Status: OPEN │
│ Deadline: December 20, 2025 │
│ Category: Game Design │
│ │
│ [Claim as Team Lead] [Join Crew] [Ask Question] │
│ │
└─────────────────────────────────────────────────────────────────┘
POSTER WALL LOCATIONS
Where Walls Exist
| Location | Theme | Traffic |
|---|---|---|
| The Cathedral (Main Hall) | General / All types | Highest |
| Observatory | Technical / Development | High |
| Guild Entrances | Guild-specific bounties | Medium |
| HexIsle Docks | Game-related projects | Medium |
| The Bazaar | Commerce / Creative | High |
| City Gates (12 Cities) | Regional / Local | Varies |
Wall Sizes
| Wall Type | Poster Slots | Typical Location |
|---|---|---|
| Billboard | 1 (featured) | Main halls |
| Bulletin Board | 6-12 | Common areas |
| Alley Wall | 20-50 | Side corridors |
| Underground | 100+ | Discovery zones |
POSTING A BOUNTY/REWARD
Step 1: Create Post
CREATE NEW BOUNTY
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Title: [ ]
Type: ○ Bounty (task to complete)
○ Reward (outcome to achieve)
Category: [Select ▼]
- Game Design
- Visual Design
- Development
- Writing
- Audio
- Marketing
- Community
- Other
Description:
┌─────────────────────────────────────────────────────┐
│ │
│ │
│ │
└─────────────────────────────────────────────────────┘
Requirements (checklist):
☐ [Add requirement ] [+]
Nice to Have (optional):
○ [Add optional feature ] [+]
Deliverables:
1. [ ] [+]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Step 2: Set Reward
SET REWARD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Payment Type:
○ Credits only
○ MARKS only
● Credits + MARKS
Amount:
Credits: [ 50 ] Your balance: 127 Credits
MARKS: [ 100 ] Your balance: 450 MARKS
Total Reward: 50 Credits + 100 MARKS
Team Lead Ante (50%): 25 Credits + 50 MARKS
(You'll escrow this now; returned on completion)
Deadline: [December 15, 2025 ] 📅
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Step 3: Choose Wall Location
CHOOSE WALL
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Available Walls:
🏛️ Cathedral Main Hall
Slots: 3/12 available
Traffic: ████████░░ Very High
[Preview Wall]
🔭 Observatory
Slots: 7/12 available
Traffic: ██████░░░░ High
[Preview Wall]
🎮 HexIsle Docks
Slots: 11/20 available
Traffic: █████░░░░░ Medium
[Preview Wall]
🏪 The Bazaar
Slots: 2/12 available
Traffic: ███████░░░ High
[Preview Wall]
[Auto-Select Best Available]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Step 4: Confirm & Post
CONFIRM POSTING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Your Bounty:
┌─────────────────────────────────────────────────────┐
│ 🎮 BOUNTY │
│ │
│ Build a Puzzle Game │
│ │
│ 50 Credits + 100 MARKS │
│ │
│ Deadline: Dec 15, 2025 │
│ │
└─────────────────────────────────────────────────────┘
Location: Cathedral Main Hall (slot 4)
You will escrow:
- 25 Credits (Team Lead Ante, returned on completion)
- 50 MARKS (Team Lead Ante, returned on completion)
- 50 Credits (Reward pool)
- 100 MARKS (Reward pool)
Total from your balance: 75 Credits + 150 MARKS
Protection Period: 3 hours (cannot be covered)
[Post Bounty] [Edit] [Cancel]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CLAIMING A BOUNTY
As Team Lead
CLAIM AS TEAM LEAD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Bounty: DESTROY SOME RUINS - Game Design
Reward: 100 Credits
To claim as Team Lead, you must escrow:
TEAM LEAD ANTE: 50 Credits (50% of reward)
This ante:
✓ Shows you're serious about leading
✓ Protects crew if project fails
✓ Decreases as you build your team
✓ Returns fully on successful completion
Your balance: 127 Credits
After ante: 77 Credits
Ante Reduction Schedule:
├── Now: 50 Credits (50%)
├── Crew 50%: 30 Credits (+20 returned)
├── Crew 100%: 20 Credits (+10 returned)
└── Crew Funded: 10 Credits (+10 returned)
[Accept & Pay Ante] [Cancel]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
As Crew Member
JOIN CREW
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Bounty: DESTROY SOME RUINS - Game Design
Team Lead: @AwesomeBuilder
Reward: 100 Credits
Crew Status: 2/5 positions filled
Open Positions:
☐ Physics Programmer (30 Credits share)
☐ 3D Artist (25 Credits share)
☐ Sound Designer (20 Credits share)
Select Position: [Physics Programmer ▼]
Your Share: 30 Credits (30% of reward)
Commitment:
☐ I can dedicate 10+ hours to this project
☐ I have relevant skills/experience
☐ I accept the Team Lead's direction
[Join Crew] [Ask Question First] [Cancel]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
BOUNTY LIFECYCLE
BOUNTY LIFECYCLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
POSTED
│
│ (Someone claims as Team Lead)
▼
CLAIMED
│
│ (Lead recruits crew)
▼
CREWING
│
│ (All positions filled)
▼
IN PROGRESS
│
│ (Work happens)
▼
SUBMITTED
│
│ (Poster reviews)
▼
┌─────────────────────────────────────┐
│ │
▼ ▼
COMPLETED REVISION REQUESTED
(Rewards distributed) (Back to In Progress)
(Antes returned)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INTEGRATION POINTS
With Lieutenant System
- Lieutenants can post bounties on behalf of platform
- Operations team reviews disputed bounties
- Community team promotes featured bounties
With Observatory
- Active bounties show in Observatory
- “X bounties open, Y in progress”
- Platform-critical bounties highlighted
With Challenge System
- Challenges = Platform-posted bounties
- Same mechanics, different source
- Challenges can convert to bounties if no winner
With Maître D'
- Adopted solutions can become bounties
- “Your idea was approved! Want to lead the build?”
- Seamless idea → project pipeline
With Team Formation
- Bounty crews use same voting mechanics
- Exit costs apply to crew members
- Incumbent weighting for established crews
SUMMARY
| Element | Implementation |
|---|---|
| Poster Walls | Physical-inspired display, anywhere in platform |
| 3-Hour Protection | Active posters can’t be covered |
| Transparency | Covering active poster = your poster see-through |
| Bounty | “I need this done” + reward |
| Reward | “Help me achieve this” + reward |
| Team Lead Ante | 50% escrow to claim, decreases with team |
| Crew Joining | Join positions, share reward |
| Lifecycle | Posted → Claimed → Crewing → Progress → Complete |
ACTIVE BOUNTIES (IMMEDIATE)
| ID | Title | Reward | Ante | Status |
|---|---|---|---|---|
| #001 | Cathedral Architecture | 50 MARKS + 50 Credits | N/A (Challenge) | OPEN |
| #002 | Break Some Dishes | 25 Credits + 100 MARKS | 12.5 Cr + 50 M | OPEN |
| #003 | Destroy Some Ruins | 100 Credits | 50 Credits | OPEN |
Document Information
Created: November 26, 2025 Purpose: Dynamic community hiring and opportunity display Status: READY FOR IMPLEMENTATION Dependencies: Team Formation System, Maître D’ System
“Anyone can post. Time protects. Transparency reveals.”
— The Poster Walls