THE BOUNTY BOARD & POSTER WALLS

Dynamic Community Hiring & Opportunity Display

“Anyone can post. Time protects. Transparency reveals.”


THE CONCEPT

Physical Inspiration:

  • Nightclub flyers layered on walls
  • Theater district posters
  • College bulletin boards
  • Concert venue announcements

Digital Implementation:

  • Anyone can post Bounties/Rewards
  • Posters have time-based protection
  • Overlapping creates transparency (not destruction)
  • Natural curation through economics and time

POSTER WALL MECHANICS

The Basic Rules

┌─────────────────────────────────────────────────────────────────┐
│                                                                  │
│                    THE POSTER WALL                               │
│                                                                  │
│    RULE 1: Anyone can post                                       │
│    RULE 2: Posters last until claimed OR 3 hours expire          │
│    RULE 3: Can't cover active posters (yours becomes transparent)│
│    RULE 4: CAN cover expired posters (after 3-hour protection)   │
│    RULE 5: Transparency reveals what's beneath                   │
│                                                                  │
└─────────────────────────────────────────────────────────────────┘

Visual Example

THE POSTER WALL - Currently Active
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ 🎮 BOUNTY   │ │ 🎨 REWARD   │ │ 🔨 BOUNTY   │ │ 🎭 REWARD   │
│             │ │             │ │             │ │             │
│ Game Design │ │ Logo Design │ │ Build Tool  │ │ Voice Actor │
│             │ │             │ │             │ │             │
│ 100 Credits │ │ 50 Credits  │ │ 200 MARKS   │ │ 75 Credits  │
│             │ │             │ │             │ │             │
│ ⏱️ 2:47:32  │ │ ⏱️ 1:22:08  │ │ ⏱️ 0:45:11  │ │ ⏱️ NEW!     │
│             │ │             │ │             │ │             │
│ [View]      │ │ [View]      │ │ [View]      │ │ [View]      │
└─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘

┌─────────────┐ ┌─────────────────────────────┐ ┌─────────────┐
│ ░░░░░░░░░░░ │ │                             │ │ 📝 BOUNTY   │
│ ░ EXPIRED ░ │ │   🏛️ DESTROY SOME RUINS     │ │             │
│ ░░░░░░░░░░░ │ │                             │ │ Write Docs  │
│ ░░░░░░░░░░░ │ │   GAME DESIGN CHALLENGE     │ │             │
│ ░░░░░░░░░░░ │ │                             │ │ 30 Credits  │
│ ░░░░░░░░░░░ │ │   REWARD: 100 CREDITS       │ │             │
│ ░ Can be  ░ │ │                             │ │ ⏱️ 2:58:44  │
│ ░ covered ░ │ │   ⏱️ FEATURED               │ │             │
│ [Covered]   │ │                             │ │ [View]      │
└─────────────┘ │   [View Details]            │ └─────────────┘
                │                             │
                └─────────────────────────────┘

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Post New Bounty]  [Post New Reward]  [Filter]  [My Posts]

The Transparency Mechanic

When someone tries to cover an active poster:

YOU TRIED TO POST HERE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

┌─────────────────────────────────────────────────┐
│                                                  │
│    ┌─────────────────────────────────────────┐  │
│    │ ░░░ YOUR POSTER ░░░░░░░░░░░░░░░░░░░░░░ │  │
│    │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │  │
│    │ ░░  ┌─────────────────────────────┐ ░░ │  │
│    │ ░░  │                             │ ░░ │  │
│    │ ░░  │   ORIGINAL POSTER           │ ░░ │  │
│    │ ░░  │   (Still Active: 1:22:08)   │ ░░ │  │
│    │ ░░  │                             │ ░░ │  │
│    │ ░░  │   SHOWING THROUGH           │ ░░ │  │
│    │ ░░  │                             │ ░░ │  │
│    │ ░░  └─────────────────────────────┘ ░░ │  │
│    │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │  │
│    └─────────────────────────────────────────┘  │
│                                                  │
│    Your poster became TRANSPARENT because the    │
│    original poster still has time remaining.     │
│                                                  │
│    Options:                                      │
│    [Find Empty Spot] [Wait for Expiry] [Cancel]  │
│                                                  │
└─────────────────────────────────────────────────┘

Why This Works

ProblemSolution
Spam/griefingCan’t cover active posts - yours becomes see-through
Poster hoarding3-hour protection limit - space eventually frees up
Low visibilityFeatured spots for bigger bounties
Stale contentExpired posters can be covered - natural refresh
DiscoveryTransparency reveals layers - interesting browsing

BOUNTY vs REWARD

Terminology

TermMeaningWho PostsWho Claims
BOUNTY“I need this done”Anyone with credits/marksWorkers
REWARD“I’m offering this for help”Anyone with credits/marksContributors

Functionally similar, but:

  • BOUNTY = Task-focused (“Build this game”)
  • REWARD = Outcome-focused (“Make this problem go away”)

TEAM LEAD ANTE SYSTEM

The Core Mechanic

To claim a Bounty/Reward as Team Lead:

  • You must put up the Team Lead Ante
  • Ante = 50% of project costs (escrow)
  • Shows skin in the game
  • Protects poster from flaky leads

Ante Reduction

TEAM LEAD ANTE PROGRESSION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Project Start:
├── Team Lead Ante: 50% of project value
├── Your risk: HIGH
└── Your commitment: PROVEN

Crew 50% Assembled:
├── Team Lead Ante: 30% of project value
├── Your risk: MEDIUM
└── Team forming around you

Crew 100% Assembled:
├── Team Lead Ante: 20% of project value
├── Your risk: LOWER
└── Full team committed

Crew Funded (all contributors have stakes):
├── Team Lead Ante: 10% of project value
├── Your risk: MINIMAL
└── Shared ownership achieved

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Example: 100 Credit Bounty

StageAnte RequiredYour Risk
Claim as Lead50 CreditsYou’re half-in
Crew 50%30 Credits (20 returned)Team building
Crew 100%20 Credits (10 returned)Full team
Crew Funded10 Credits (10 returned)Shared risk

If project succeeds: Everyone gets paid, ante returned If project fails: Ante covers partial compensation to crew

Why This Works

  1. Filters casual interest: 50% ante means you’re serious
  2. Protects workers: If lead flakes, they get partial payment
  3. Rewards team building: Ante decreases as crew forms
  4. Encourages funding: Full funding = minimal risk
  5. Aligns incentives: Lead wants to succeed AND build team

🍽️ BOUNTY #002: BREAK SOME DISHES - Game Design

┌─────────────────────────────────────────────────────────────────┐
│                                                                  │
│                    🍽️ BOUNTY #002                                │
│                                                                  │
│            BREAK SOME DISHES - GAME DESIGN                       │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  REWARD: 25 Credits + 100 MARKS                                  │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  THE BRIEF:                                                      │
│                                                                  │
│  Design a satisfying dish-breaking mini-game for The Maître D'   │
│  feedback system. Users who need stress relief can pay 1 Credit  │
│  for 24 hours of unlimited dish destruction.                     │
│                                                                  │
│  REQUIREMENTS:                                                   │
│                                                                  │
│  ☐ Click/tap to break dishes                                    │
│  ☐ Satisfying sound design (crash, shatter, tinkle)             │
│  ☐ Visual destruction effects (pieces, physics)                 │
│  ☐ Variety (plates, bowls, cups, vases, teapots)                │
│  ☐ Works on desktop AND mobile                                  │
│  ☐ Runs smoothly (no lag)                                       │
│  ☐ Unlimited play within 24-hour access window                  │
│                                                                  │
│  NICE TO HAVE:                                                   │
│                                                                  │
│  ○ Combo system for rapid breaking                               │
│  ○ Different "rooms" or dish sets                                │
│  ○ Counter showing dishes broken                                 │
│  ○ Easter eggs / hidden dishes                                   │
│  ○ Meditative "zen mode" option                                  │
│                                                                  │
│  DELIVERABLES:                                                   │
│                                                                  │
│  1. Playable prototype (web-based preferred)                     │
│  2. Design document explaining mechanics                         │
│  3. Asset list (what sounds/graphics needed)                     │
│  4. Technical requirements                                       │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  TEAM LEAD ANTE: 12.5 Credits + 50 MARKS (50%)                   │
│  Decreases to 2.5 Credits + 10 MARKS when crew funded            │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  Posted by: Founder                                              │
│  Status: OPEN                                                    │
│  Deadline: December 15, 2025                                     │
│  Category: Game Design                                           │
│                                                                  │
│  [Claim as Team Lead] [Join Crew] [Ask Question]                 │
│                                                                  │
└─────────────────────────────────────────────────────────────────┘

🏛️ BOUNTY #003: DESTROY SOME RUINS - Game Design

┌─────────────────────────────────────────────────────────────────┐
│                                                                  │
│                    🏛️ BOUNTY #003                                │
│                                                                  │
│           DESTROY SOME RUINS - GAME DESIGN                       │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  REWARD: 100 CREDITS                                             │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  THE BRIEF:                                                      │
│                                                                  │
│  Design an EPIC destruction game for The Maître D' feedback      │
│  system. Users who need SERIOUS stress relief can pay 10 Credits │
│  for 24 hours of unlimited building demolition.                  │
│                                                                  │
│  REQUIREMENTS:                                                   │
│                                                                  │
│  ☐ Multiple destruction tools:                                  │
│     - 🔨 Wrecking Ball (swing and smash)                        │
│     - 💣 Explosives (strategic placement)                       │
│     - 🌋 Earthquake (watch it crumble)                          │
│     - ☄️ Meteor (total annihilation)                            │
│                                                                  │
│  ☐ Structure variety:                                           │
│     - Ancient temples                                            │
│     - Medieval castles                                           │
│     - Modern buildings                                           │
│     - Bridges                                                    │
│     - Monuments                                                  │
│     - Entire city blocks                                         │
│                                                                  │
│  ☐ Realistic physics:                                           │
│     - Collapse dynamics                                          │
│     - Debris cascades                                            │
│     - Chain reactions                                            │
│     - Dust clouds                                                │
│                                                                  │
│  ☐ Works on desktop AND mobile                                  │
│  ☐ Runs smoothly despite complex physics                        │
│  ☐ Unlimited play within 24-hour access window                  │
│                                                                  │
│  NICE TO HAVE:                                                   │
│                                                                  │
│  ○ Slow-motion replay of best demolitions                        │
│  ○ Destruction scoring system                                    │
│  ○ Achievements / milestones                                     │
│  ○ Leaderboards (opt-in)                                         │
│  ○ Custom structure builder                                      │
│  ○ "Historical" destruction (Colosseum, etc - fictional)         │
│                                                                  │
│  DELIVERABLES:                                                   │
│                                                                  │
│  1. Playable prototype (web-based preferred)                     │
│  2. Design document with full mechanics                          │
│  3. Physics system specification                                 │
│  4. Asset list (models, sounds, effects)                         │
│  5. Technical requirements and optimization plan                 │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  TEAM LEAD ANTE: 50 Credits (50%)                                │
│  Decreases to 10 Credits when crew funded                        │
│                                                                  │
│  ═══════════════════════════════════════════════════════════    │
│                                                                  │
│  Posted by: Founder                                              │
│  Status: OPEN                                                    │
│  Deadline: December 20, 2025                                     │
│  Category: Game Design                                           │
│                                                                  │
│  [Claim as Team Lead] [Join Crew] [Ask Question]                 │
│                                                                  │
└─────────────────────────────────────────────────────────────────┘

POSTER WALL LOCATIONS

Where Walls Exist

LocationThemeTraffic
The Cathedral (Main Hall)General / All typesHighest
ObservatoryTechnical / DevelopmentHigh
Guild EntrancesGuild-specific bountiesMedium
HexIsle DocksGame-related projectsMedium
The BazaarCommerce / CreativeHigh
City Gates (12 Cities)Regional / LocalVaries

Wall Sizes

Wall TypePoster SlotsTypical Location
Billboard1 (featured)Main halls
Bulletin Board6-12Common areas
Alley Wall20-50Side corridors
Underground100+Discovery zones

POSTING A BOUNTY/REWARD

Step 1: Create Post

CREATE NEW BOUNTY
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Title: [                                            ]

Type: ○ Bounty (task to complete)
      ○ Reward (outcome to achieve)

Category: [Select ▼]
  - Game Design
  - Visual Design
  - Development
  - Writing
  - Audio
  - Marketing
  - Community
  - Other

Description:
┌─────────────────────────────────────────────────────┐
│                                                      │
│                                                      │
│                                                      │
└─────────────────────────────────────────────────────┘

Requirements (checklist):
☐ [Add requirement                               ] [+]

Nice to Have (optional):
○ [Add optional feature                          ] [+]

Deliverables:
1. [                                              ] [+]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Step 2: Set Reward

SET REWARD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Payment Type:
○ Credits only
○ MARKS only
● Credits + MARKS

Amount:
Credits: [    50    ]  Your balance: 127 Credits
MARKS:   [   100    ]  Your balance: 450 MARKS

Total Reward: 50 Credits + 100 MARKS

Team Lead Ante (50%): 25 Credits + 50 MARKS
(You'll escrow this now; returned on completion)

Deadline: [December 15, 2025        ] 📅

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Step 3: Choose Wall Location

CHOOSE WALL
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Available Walls:

🏛️ Cathedral Main Hall
   Slots: 3/12 available
   Traffic: ████████░░ Very High
   [Preview Wall]

🔭 Observatory
   Slots: 7/12 available
   Traffic: ██████░░░░ High
   [Preview Wall]

🎮 HexIsle Docks
   Slots: 11/20 available
   Traffic: █████░░░░░ Medium
   [Preview Wall]

🏪 The Bazaar
   Slots: 2/12 available
   Traffic: ███████░░░ High
   [Preview Wall]

[Auto-Select Best Available]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Step 4: Confirm & Post

CONFIRM POSTING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Your Bounty:
┌─────────────────────────────────────────────────────┐
│ 🎮 BOUNTY                                           │
│                                                      │
│ Build a Puzzle Game                                 │
│                                                      │
│ 50 Credits + 100 MARKS                              │
│                                                      │
│ Deadline: Dec 15, 2025                              │
│                                                      │
└─────────────────────────────────────────────────────┘

Location: Cathedral Main Hall (slot 4)

You will escrow:
- 25 Credits (Team Lead Ante, returned on completion)
- 50 MARKS (Team Lead Ante, returned on completion)
- 50 Credits (Reward pool)
- 100 MARKS (Reward pool)

Total from your balance: 75 Credits + 150 MARKS

Protection Period: 3 hours (cannot be covered)

[Post Bounty]  [Edit]  [Cancel]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

CLAIMING A BOUNTY

As Team Lead

CLAIM AS TEAM LEAD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Bounty: DESTROY SOME RUINS - Game Design
Reward: 100 Credits

To claim as Team Lead, you must escrow:

TEAM LEAD ANTE: 50 Credits (50% of reward)

This ante:
✓ Shows you're serious about leading
✓ Protects crew if project fails
✓ Decreases as you build your team
✓ Returns fully on successful completion

Your balance: 127 Credits
After ante: 77 Credits

Ante Reduction Schedule:
├── Now: 50 Credits (50%)
├── Crew 50%: 30 Credits (+20 returned)
├── Crew 100%: 20 Credits (+10 returned)
└── Crew Funded: 10 Credits (+10 returned)

[Accept & Pay Ante]  [Cancel]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

As Crew Member

JOIN CREW
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Bounty: DESTROY SOME RUINS - Game Design
Team Lead: @AwesomeBuilder
Reward: 100 Credits

Crew Status: 2/5 positions filled

Open Positions:
☐ Physics Programmer (30 Credits share)
☐ 3D Artist (25 Credits share)
☐ Sound Designer (20 Credits share)

Select Position: [Physics Programmer ▼]

Your Share: 30 Credits (30% of reward)

Commitment:
☐ I can dedicate 10+ hours to this project
☐ I have relevant skills/experience
☐ I accept the Team Lead's direction

[Join Crew]  [Ask Question First]  [Cancel]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

BOUNTY LIFECYCLE

BOUNTY LIFECYCLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

POSTED
  │
  │  (Someone claims as Team Lead)
  ▼
CLAIMED
  │
  │  (Lead recruits crew)
  ▼
CREWING
  │
  │  (All positions filled)
  ▼
IN PROGRESS
  │
  │  (Work happens)
  ▼
SUBMITTED
  │
  │  (Poster reviews)
  ▼
┌─────────────────────────────────────┐
│                                      │
▼                                      ▼
COMPLETED                          REVISION REQUESTED
(Rewards distributed)              (Back to In Progress)
(Antes returned)

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

INTEGRATION POINTS

With Lieutenant System

  • Lieutenants can post bounties on behalf of platform
  • Operations team reviews disputed bounties
  • Community team promotes featured bounties

With Observatory

  • Active bounties show in Observatory
  • “X bounties open, Y in progress”
  • Platform-critical bounties highlighted

With Challenge System

  • Challenges = Platform-posted bounties
  • Same mechanics, different source
  • Challenges can convert to bounties if no winner

With Maître D'

  • Adopted solutions can become bounties
  • “Your idea was approved! Want to lead the build?”
  • Seamless idea → project pipeline

With Team Formation

  • Bounty crews use same voting mechanics
  • Exit costs apply to crew members
  • Incumbent weighting for established crews

SUMMARY

ElementImplementation
Poster WallsPhysical-inspired display, anywhere in platform
3-Hour ProtectionActive posters can’t be covered
TransparencyCovering active poster = your poster see-through
Bounty“I need this done” + reward
Reward“Help me achieve this” + reward
Team Lead Ante50% escrow to claim, decreases with team
Crew JoiningJoin positions, share reward
LifecyclePosted → Claimed → Crewing → Progress → Complete

ACTIVE BOUNTIES (IMMEDIATE)

IDTitleRewardAnteStatus
#001Cathedral Architecture50 MARKS + 50 CreditsN/A (Challenge)OPEN
#002Break Some Dishes25 Credits + 100 MARKS12.5 Cr + 50 MOPEN
#003Destroy Some Ruins100 Credits50 CreditsOPEN

Document Information

Created: November 26, 2025 Purpose: Dynamic community hiring and opportunity display Status: READY FOR IMPLEMENTATION Dependencies: Team Formation System, Maître D’ System


“Anyone can post. Time protects. Transparency reveals.”

— The Poster Walls