🏛️ BOUNTY #003: DESTROY SOME RUINS
Epic Destruction Game Design
Posted by: Founder | Status: OPEN
REWARD
100 CREDITS
This is a MAJOR bounty. We need something epic.
THE BRIEF
Design an EPIC destruction game for The Maître D’ feedback system.
Users who need SERIOUS stress relief can pay 10 Credits for 24 hours of unlimited building demolition. This is the premium catharsis option - when breaking dishes isn’t enough.
REQUIREMENTS
Multiple Destruction Tools
All four must be implemented:
- 🔨 Wrecking Ball - Swing and smash, physics-based momentum
- 💣 Explosives - Strategic placement, chain reactions
- 🌋 Earthquake - Ground shake, progressive collapse
- ☄️ Meteor - Total annihilation, crater formation
Structure Variety
Minimum 6 structure types:
- Ancient temples (columns, stone)
- Medieval castles (towers, walls, gates)
- Modern buildings (glass, steel, concrete)
- Bridges (suspension, arch, beam)
- Monuments (statues, obelisks)
- City blocks (multiple buildings, streets)
Realistic Physics
Must include:
- Structural collapse dynamics (weak points matter)
- Debris cascades (pieces hit other pieces)
- Chain reactions (one collapse triggers another)
- Dust/particle clouds
- Sound design matching destruction scale
Platform Requirements
- Works on desktop AND mobile
- Runs smoothly despite complex physics (30fps minimum, 60fps target)
- Graceful degradation on lower-end devices
- Unlimited play within 24-hour access window
NICE TO HAVE
Bonus points for:
- Slow-motion replay of best demolitions
- Destruction scoring system (efficiency, style, completeness)
- Achievements / milestones (“Demolished 100 buildings”)
- Leaderboards (opt-in, weekly/all-time)
- Custom structure builder (user creates, then destroys)
- “Historical” destruction (fictional versions of famous ruins)
- Sandbox mode (unlimited tools, experimental)
- Challenge mode (“Destroy this with only 3 explosives”)
DELIVERABLES
- Playable prototype (web-based, React/Three.js/similar)
- Full design document with all mechanics explained
- Physics system specification (how collapse is calculated)
- Asset list (3D models, sounds, effects needed)
- Technical requirements (browser support, GPU needs)
- Optimization plan (how to maintain performance)
TEAM STRUCTURE
| Role | Share | Description |
|---|---|---|
| Team Lead | 25 Credits | Coordination, vision, final delivery |
| Physics Programmer | 30 Credits | Destruction engine, collapse simulation |
| 3D Artist | 25 Credits | Structure models, debris, effects |
| Sound Designer | 20 Credits | Crashes, rumbles, ambience |
Roles can be combined. Solo submissions accepted if all requirements met.
TEAM LEAD ANTE
To claim as Team Lead:
| Stage | Ante Required |
|---|---|
| Initial Claim | 50 Credits (50%) |
| Crew 50% | 30 Credits |
| Crew 100% | 20 Credits |
| Crew Funded | 10 Credits (10%) |
Ante is returned in full upon successful completion.
DEADLINE
December 20, 2025
CONTEXT
This is the PREMIUM catharsis option in The Maître D’ system:
| Option | Cost | Experience |
|---|---|---|
| Break Dishes | 1 Credit | Quick stress relief |
| Destroy Ruins | 10 Credits | EPIC catharsis |
The 10x price means users expect 10x the experience. This game should feel:
- POWERFUL - User feels like a force of nature
- EPIC - Scale and spectacle matter
- SATISFYING - Every collapse should feel earned
- VARIED - Different tools = different strategies
- REPLAYABLE - Users will return multiple times in their 24 hours
Real-World Inspiration
- Rage rooms cost $20-50+ per session IRL
- Destruction physics games (Teardown, Red Faction, etc.)
- “Oddly satisfying” demolition videos
- Stress relief research on cathartic release
TECHNICAL CONSIDERATIONS
Physics Engine Options
- Matter.js - 2D, simpler, performant
- Cannon.js - 3D, moderate complexity
- Rapier - Rust-based, very fast
- Custom - Purpose-built for this use case
Team Lead should evaluate and recommend approach.
Performance Targets
| Device | Target FPS | Max Objects |
|---|---|---|
| Desktop (modern) | 60 | 500+ |
| Desktop (older) | 30 | 200 |
| Mobile (flagship) | 30 | 150 |
| Mobile (mid-range) | 30 | 75 |
Browser Support
- Chrome (latest 2 versions)
- Firefox (latest 2 versions)
- Safari (latest 2 versions)
- Edge (latest 2 versions)
- Mobile Safari / Chrome
HOW TO CLAIM
As Team Lead:
- Have 50 Credits available for ante
- Click [Claim as Team Lead]
- Escrow your ante
- Post crew positions with share allocations
- Start recruiting OR work solo
As Crew Member:
- Wait for Team Lead to claim
- Review open positions
- Click [Join Crew]
- Select your role
- Commit to the project
EVALUATION CRITERIA
| Criteria | Weight |
|---|---|
| Satisfaction - Does destruction feel good? | 30% |
| Technical - Does it run smoothly? | 25% |
| Variety - Are all tools/structures compelling? | 20% |
| Polish - Sound, visuals, juice | 15% |
| Innovation - Does it surprise us? | 10% |
QUESTIONS?
Post in #bounty-discussion on Discord or use [Ask Question] button.
Posted: November 26, 2025 Bounty ID: #003 Category: Game Design Wall Location: Cathedral Main Hall (Featured) Priority: HIGH
“When dishes aren’t enough. When you need to bring down WALLS.”