🏛️ BOUNTY #003: DESTROY SOME RUINS

Epic Destruction Game Design

Posted by: Founder | Status: OPEN


REWARD

100 CREDITS

This is a MAJOR bounty. We need something epic.


THE BRIEF

Design an EPIC destruction game for The Maître D’ feedback system.

Users who need SERIOUS stress relief can pay 10 Credits for 24 hours of unlimited building demolition. This is the premium catharsis option - when breaking dishes isn’t enough.


REQUIREMENTS

Multiple Destruction Tools

All four must be implemented:

  • 🔨 Wrecking Ball - Swing and smash, physics-based momentum
  • 💣 Explosives - Strategic placement, chain reactions
  • 🌋 Earthquake - Ground shake, progressive collapse
  • ☄️ Meteor - Total annihilation, crater formation

Structure Variety

Minimum 6 structure types:

  • Ancient temples (columns, stone)
  • Medieval castles (towers, walls, gates)
  • Modern buildings (glass, steel, concrete)
  • Bridges (suspension, arch, beam)
  • Monuments (statues, obelisks)
  • City blocks (multiple buildings, streets)

Realistic Physics

Must include:

  • Structural collapse dynamics (weak points matter)
  • Debris cascades (pieces hit other pieces)
  • Chain reactions (one collapse triggers another)
  • Dust/particle clouds
  • Sound design matching destruction scale

Platform Requirements

  • Works on desktop AND mobile
  • Runs smoothly despite complex physics (30fps minimum, 60fps target)
  • Graceful degradation on lower-end devices
  • Unlimited play within 24-hour access window

NICE TO HAVE

Bonus points for:

  • Slow-motion replay of best demolitions
  • Destruction scoring system (efficiency, style, completeness)
  • Achievements / milestones (“Demolished 100 buildings”)
  • Leaderboards (opt-in, weekly/all-time)
  • Custom structure builder (user creates, then destroys)
  • “Historical” destruction (fictional versions of famous ruins)
  • Sandbox mode (unlimited tools, experimental)
  • Challenge mode (“Destroy this with only 3 explosives”)

DELIVERABLES

  1. Playable prototype (web-based, React/Three.js/similar)
  2. Full design document with all mechanics explained
  3. Physics system specification (how collapse is calculated)
  4. Asset list (3D models, sounds, effects needed)
  5. Technical requirements (browser support, GPU needs)
  6. Optimization plan (how to maintain performance)

TEAM STRUCTURE

RoleShareDescription
Team Lead25 CreditsCoordination, vision, final delivery
Physics Programmer30 CreditsDestruction engine, collapse simulation
3D Artist25 CreditsStructure models, debris, effects
Sound Designer20 CreditsCrashes, rumbles, ambience

Roles can be combined. Solo submissions accepted if all requirements met.


TEAM LEAD ANTE

To claim as Team Lead:

StageAnte Required
Initial Claim50 Credits (50%)
Crew 50%30 Credits
Crew 100%20 Credits
Crew Funded10 Credits (10%)

Ante is returned in full upon successful completion.


DEADLINE

December 20, 2025


CONTEXT

This is the PREMIUM catharsis option in The Maître D’ system:

OptionCostExperience
Break Dishes1 CreditQuick stress relief
Destroy Ruins10 CreditsEPIC catharsis

The 10x price means users expect 10x the experience. This game should feel:

  • POWERFUL - User feels like a force of nature
  • EPIC - Scale and spectacle matter
  • SATISFYING - Every collapse should feel earned
  • VARIED - Different tools = different strategies
  • REPLAYABLE - Users will return multiple times in their 24 hours

Real-World Inspiration

  • Rage rooms cost $20-50+ per session IRL
  • Destruction physics games (Teardown, Red Faction, etc.)
  • “Oddly satisfying” demolition videos
  • Stress relief research on cathartic release

TECHNICAL CONSIDERATIONS

Physics Engine Options

  • Matter.js - 2D, simpler, performant
  • Cannon.js - 3D, moderate complexity
  • Rapier - Rust-based, very fast
  • Custom - Purpose-built for this use case

Team Lead should evaluate and recommend approach.

Performance Targets

DeviceTarget FPSMax Objects
Desktop (modern)60500+
Desktop (older)30200
Mobile (flagship)30150
Mobile (mid-range)3075

Browser Support

  • Chrome (latest 2 versions)
  • Firefox (latest 2 versions)
  • Safari (latest 2 versions)
  • Edge (latest 2 versions)
  • Mobile Safari / Chrome

HOW TO CLAIM

As Team Lead:

  1. Have 50 Credits available for ante
  2. Click [Claim as Team Lead]
  3. Escrow your ante
  4. Post crew positions with share allocations
  5. Start recruiting OR work solo

As Crew Member:

  1. Wait for Team Lead to claim
  2. Review open positions
  3. Click [Join Crew]
  4. Select your role
  5. Commit to the project

EVALUATION CRITERIA

CriteriaWeight
Satisfaction - Does destruction feel good?30%
Technical - Does it run smoothly?25%
Variety - Are all tools/structures compelling?20%
Polish - Sound, visuals, juice15%
Innovation - Does it surprise us?10%

QUESTIONS?

Post in #bounty-discussion on Discord or use [Ask Question] button.


Posted: November 26, 2025 Bounty ID: #003 Category: Game Design Wall Location: Cathedral Main Hall (Featured) Priority: HIGH


“When dishes aren’t enough. When you need to bring down WALLS.”