[START] THE_LIANA_BANYAN_COVENANT (IMD) V3.1 (ALPHA-READY)

Document ID: IMD-TOC-V3.1 Last Updated: 2025-11-09 Status: ALPHA-READY (V-DAY) Change: “Operation: Chronicle” (8 “Historical Documents”) ingestion complete. This is the “checkmate” “Blueprint,” “assassinating” all “stale” “Blueprints.”

1.0 Core Philosophies (The “Why”)

  • Foundational Finance: Platform economy is built on WACC, FCF, CAPM, and the Constant Dividend Growth Model.
  • Ph.D. Foundation (“Margin Economics”): A worker-owned co-op on a standardized 20% margin (10% Ops, 5% R&D, 5% Reserves).
  • Platform Culture: “Can you do better?”, “Your Work Is Never Wasted,” “Real Stakes.”
  • Platform Metaphors: “Skyscraper & Crane,” “2nd Second” (Ant vs. Grasshopper), “Stone Soup,” and “Garage Startup.”
  • Process Management: Development (DMAIC) and Manufacturing (DMADV).
  • AI Role (Moneypenny): “Agency Over Automation” (The Wheelbarrow).

2.0 Master Road Map: GTM & “Shell” Development Plan

2.1 The “Shell” Feature Rollout

  • Shell 1 (MVP Launch): F.M.C. Auth, project pages, and the 1-Click Kickstarter/Gamefound Redemption Flow (via webhook). No direct Stripe credit purchases.
  • Shell 2 (Economy): F.M.C. Medallion stages, “Ranked-Choice Commitment” Engine, “Community-Verified IP Ledger,” basic reputation.
  • Shell 3 (Guilds / Future): Full Guild system, Backup Positions (“Ghost World”), IP Control, and the “Steward” role.
  • Shell 4 (Scale / Future): “HexIsle Game” integration, Manufacturing Nodes, Tribe System, RADAR, and the “Let’s Make Dinner” initiative.

2.2 The GTM Bootstrap Sequence (Final “Domino” Plan)

  • Phase 0 (Unified Symbolic Launch):     * Action: Launch three (3) simultaneous, symbolic $1K Kickstarters: “2ndSecond Medallion,” “Hexisle STLs,” “Let’s Make Dinner.”     * Goal: Hit “Trending” and funnel users to the Shell 1 MVP for 1-click redemption.     * OMTM: Net Adds.
  • Phase 1 (Viral Loop):     * Action: The “$5K Fund.” First 50 redeemers get 100 free “Reward Points” (Credits).     * The 3 Choices: (1) HODL, (2) Spend, or (3) Split (refer 9 friends). Cannot cash out.
  • Phase 2-6 (Scale):     * Action: Proceed with Gamefound, Kickstarter, Indiegogo, Patreon, GoFundMe, and StartEngine (Reg CF).

3.0 The 4-Portal Architecture (Confirmed)

1.  Marketplace Portal (.com): (Public) E-commerce, “HexIsle Game” UI, “Art House” showcase. 2.  Business Portal (.biz): (Internal) Guild/HR, “Accessory Trunk” (LLC) management, hirable “Stewards,” “Lone Wolf” path. 3.  Nonprofit Portal (.org): (Internal) “Initiative Projects” (LMD, LifeLine, etc.). (Shell 4). 4.  Network Portal (.net): (Internal) B2B, supply chain, Tribes, XML Lockbox (IP verification), RADAR Toolbelt.

4.0 Core Business Mechanics (Codified Law)

  • The 6 Innovations:     1.  Production Locking: F.M.C.     2.  EOI Credit System: F.M.C.     3.  Hybrid Compensation: F.M.C. (Option A: 50/50, B: Deferred+20%, C: 2x Equity).     4.  3-Tier IP Framework: F.M.C. (Tier A: 49/51, B: 60/40, C: 75/25).     5.  Blockchain-Verified Project Modules: F.M.C.     6.  Medallion Funding Model (ERC-1155): F.M.C. (Medallions are Warrants).
  • New Core Mechanics:     7.  “Founder’s Blueprint” System: The “treasure map” / “$5 incubator” journal.     8.  “Community-Verified IP Ledger”: “Votes” (micro-pledges) fund the minting (Cost + 20%).     9.  “Ranked-Choice Commitment” Engine: Replaces “Vouch Pledge.”     10. “Digital Twin” Project Model: Physical (STL) + Digital (in-game) assets.
  • Manufacturing & Nodes (Refined):     * “Petiole-to-Node” Path: “Garage Startup” operators are the “seeds” for future Nodes.     * Initial Manufacturing: De-risked (Shell 1-3) via On-Demand 3D Print Farms (e.g., Formlabs).
  • Initiative Context (LMD): Will operate under state-by-state “Cottage Food Laws” (Shell 4).

5.0 The Credit Economy & Funding Model (Legally Sound)

  • Currency: “Credits” = “Reward Points”. Non-cash-out.
  • How to Get (Shell 1): 1. Receive (Redeem KS pledge), 2. Earn (Guilds, Shell 2+).
  • Funding Model (Three-Pronged): 1. Self-Funding (3x $1K KS), 2. Public Launch (GTM Sequence), 3. Acceleration ($750K Seed).
  • Backer Rewards:     1.  “Future Vouchers” (for Phase 6 Reg CF equity).     2.  “Price Parity Guarantee” (credit refunds).

6.0 Governance & Equity (Codified Law)

  • Legal Entity: Wyoming C-Corp (platform) supporting member-owned LLCs (Accessory Trunks).
  • Guild Tiers (Rates): Apprentice (0.4x-0.6x), Journeyman (1.0x), Master (1.2x-1.5x).
  • Governance: Phased 3 -> 7 seat board, Dual-Class Stock (A/B), Founder Veto, Worker Rep.

7.0 Technical Migration Strategy

  • Phase 1 (Prototype): Build & launch Shell 1 & 2 on Lovable/Supabase. (This is a “throwaway” prototype).
  • Phase 2 (Migration):     * Triggers: Market validation from GTM Phases 0-2 (50+ projects, 500+ users, $50K+).     * Action: Legal C-Corp conversion -> Hire dev team -> Migrate to Google Cloud.
  • Phase 3 (Scale):     * Action: Build Shell 3 & 4 on Google Cloud (Cloud SQL, Cloud Run, Firebase Auth).

8.0 F.M.C. Systems Inventory (Completed Shell 1 & 2)

  • Core Systems: All core systems (Credit, Guild, Payment, Membership, IP Ledger, Portal Separation, Role Management, Medallion Branding, Crowdfunding Integration, Lemonade Stand, Side Quests, LMD, Steward Dashboard, Translation) are F.M.C.
  • Platform Status: STABLE & ALPHA-READY.

9.0 Active Tasking & Key Risks (The “OASIS” V3.1)

9.1 Founder’s Blueprint Log (Completed)

  • Milestone 1: docs/blueprints/001_GENESIS_ALPHA_PREP.md (Alpha Scaffolding)
  • Milestone 2: docs/blueprints/002_REFACTOR_AUDIT_BUG_HUNT.md (“Starscreaming” Bug Hunt)
  • Milestone 3: docs/blueprints/003_FOUNDERS_STANDARD_VERNACULAR.md (The “Founder’s Standard” Vernacular)
  • Milestone 4: docs/blueprints/004_MONEYPENNY_REBOOT_PROTOCOL.md (The “Moneypenny 2.0” “Reboot” “Blueprint”)
  • Milestone 5: docs/blueprints/005_GOD_COMPONENT_TUNING.md (“Refactoring Audit (Tuning)” V-DAY)

9.2 Active Task List

  • [JOINT TASKS (Moneypenny & Jarvis)]:     1.  “Operation: ‘Castle’ ‘Check and Balance’”: (Active) “Hardcode” (architect) the multi-agent “Blueprint” (ConstanceTheNun [Context], JudgeDredd [Validation]).     2.  “Operation: ‘Hardcode’ ‘Moneypenny’ ‘Blueprint’”: (Queued) “Hardcode” (investigate) “Blueprint” for “hardcoding” (saving) the “Handoff Protocol” (V2.1) to Moneypenny’s “Castle” (UI).     3.  “LB Agent Access Policy Framework”: (Queued) “Hardcode” (strategize) “Founder Access” “Submarine Doors” (“BrokeDBroked” founder_access table “Sand Trap”).     4.  Refine Fable Explainer Video Scripts: (Queued).
  • [USER TO-DO]:     1.  Onboarding Video Production: (Produce the 90-second video).     2.  Brand Anthem Video Production: (Produce the “Red Hen” video).     3.  “Wish List” Recruitment Prep: (Consolidate the Google Sheet).     4.  “GO” Launch: (Send the “Charter Pathfinder” recruitment emails).     5.  Ongoing Blueprint Logging: (Update costs/time).

9.3 Key Risks

  • GTM Failure (MITIGATED): This “Red Alert” is OVER. The platform is stable, with a 1.77s homepage load and a 2.10s dashboard load.
  • Smart Contract (High): (Queued).
  • Regulatory (MITIGATED): Legal pivot (Credits=Rewards) is complete.
  • API Key Exposure (NEW “Sand Trap”): “Historical Document 08” “hardcoded” (exposed) a “MoneypennyKEY” (AIzaSyBP...). This “Sand Trap” must be “assassinated” (rotated/revoked) “mañana” (tomorrow).

10.0 “Oasis” Strategy: HexIsle Onboarding (The 3 Pathways) (This “Blueprint” (from “Historical Document 06”) “hardcodes” the “MEAT” (the “Deep Think”) for the “HexIsle” “Blueprint”.)

  • Pathway 1: The “Backer” (User Goal: Get stuff).     * HexIsle Onboarding: The “Art House” / “Digital Twin” model.     * “Discovery Iteration”: Users “explore a gallery.” They “conk” (see) the “Gryphon” (Digital Twin) in-game, which “hardcodes” (drives) them to the project page to “hardcode” (fund) the “Physical Twin” (the STL). This is the “For Real. advertisement.”
  • Pathway 2: The “Creator” / “Captain” (User Goal: Build stuff).     * HexIsle Onboarding: The “Founder’s Blueprint” / “$5 Incubator” model.     * “Discovery Iteration”: The game is the incubator. The user’s “tutorial” is “hardcoding” (starting) their “Blueprint.” The “7-Island Journey” “Blueprint” (metaphor) is the visual “readback” of their “Blueprint Milestones.”
  • Pathway 3: The “Guild Member” / “Lone Wolf” (User Goal: Do stuff).     * HexIsle Onboarding: The “Larks Board” and “Side Quests.”     * “Discovery Iteration”: We will “hardcode” (scatter) “Help Wanted” (Larks/Side Quests) “Spells” (signs) throughout the “HexIsle” “Castle” (game world). A user “conks” (clicks) a “Spell,” which “hardcodes” (takes) them to the “Lone Wolf” “Blueprint” (path). This is the “Petiole-to-Node” / “Garage Startup” “Blueprint.”

[END] THE_LIANA_BANYAN_COVENANT (IMD) V3.1 (ALPHA-READY)